Quick in-between update not the big one yet 👀
A bigger video with 30round magazines and more is coming soon. Until then, a quick look at what I'm working on right now: the new ragdoll and head-hit effects. On the helmet shot you can see the dust, fibers and paint chips coming off the helmet first, then the blood.
What's next:
3D wounds, including bullet holes in helmets
better, heavier hit reactions
All of that will be in the next big video. This is just a small step along the way.
Everything is pre-alpha / work in progress.
#ashfront #gamedev #indiedev #unrealengine5 #ue5 #devlog #indiegame #fps #realisticshooter #milsim #wip #shooter #gaming
ashfront dev update here's what changed since the last video 👇 done:
•new hit + death sounds, pain screams and a wet lung gurgle when you get hit in the chest
•every soldier keeps the same voice the whole match
•headshot = instant drop, your screen just goes black and silent
•better ragdolls and death cam
•your weapon moves with your breathing when you aim, worse after sprinting
•M4 sounds way punchier now from third person
•took the NVG off the US helmet, it comes back later as an attachment
working on right now:
•plate carriers: hit the plate and you only get dust, no blood
•hit next to the plate: dust first, then entry + exit wound and blood
•wounds that match what you hit: a torn hole in the uniform, ripped fibers on the vest
•helmet hits: fibers and paint chips first, then blood running out from under the helmet
•headshots with a blood mist so you actually know he's down
•blood soaking into the uniform
Next video soon
#gamedev #gaming #clips #shooter
Here’s a quick first look at what I’ve been working on today: explosions and fire effects!
They’re still far from finished, but I’m putting them on hold for now to focus on improving the ragdoll physics, fixing clipping issues, and working on your suggestions!
Feel free to let me know what you think of the effects so far!
Dismemberment will be added after these improvements are done! 💀
I’ve improved the hit reactions, so characters now react more realistically when getting shot! 🔥
Make sure to watch with sound on!
What do you think of the death animations? Let me know your thoughts!
30 rounds straight into the target!💀
What do you think of the hit reactions and death animations?
Check out the other death animations on my profile too! 👀
I’ve improved the hit reactions, so characters now react more realistically when getting shot! 🔥
Make sure to watch with sound on!
What do you think of the death animations? Let me know your thoughts!
#dead#gaiming#animation#GameOnline#fps
This scanned T-72 wreck was one of the hardest objects to get into the game so far.
The scan has millions of triangles. Looks great, but you can't collide with that. It needed its own simplified collision shell that still matches hull, tracks and barrel, so you can take cover behind it without getting stuck.
I know I still need to improve the hit reaction, but what do you think of the ragdoll so far?
Which ragdoll do you prefer ?the Russian or the American one?
Compare the hit reaction, how naturally the body falls, the weight and momentum, and how smooth the transition into the ragdoll looks.
As promised, here are the first test videos!
I had an issue with the animations where, as soon as they were masked, they didn’t transition smoothly into running.
What do you think of the animations so far? #animation#gaming#clips
First look at the map: a burned-out Humvee, a T-72 wreck and a ruined house.
Ashfront is a photorealistic 20v20 shooter in Unreal Engine 5. Work in progress.
#ashfront#gamedev#unrealengine5#fps#leveldesign
Climbing test in the test level, with the first map in the background.
Ashfront is a photorealistic 20v20 shooter in Unreal Engine 5. Work in progress.
#gaming#shooter#animation#indiedev#unrealengine5