• PR — controls how much the droplet stretches relative to your finger movement
• TT — sets how far you pull before the droplet detaches
• RD— controls how long the spinner stays active before merging back
• TR— runs the full detach → spin → merge animation without pulling
react-native-netlog-fab v0.2.1 is now live!
✅ Floating debug button
✅ Request & response inspector
✅ Works with Expo
✅ No native setup required
✅ Lightweight & TypeScript support
I'd love your feedback and feature requests!
📦 https://t.co/OMk56kgsDS
#reactnative#expo
Just rebuilt Apple’s iMessage text effects in React Native 🔥
Invisible Ink, Slam, Shimmer, Bounce, Glitch, and more.
60fps, buttery smooth with React Native Skia.
All running natively on iOS & Android.
This was only possible thanks to @wcandillon & @chrfalch ❤️
#ReactNative #Skia #iOS #MobileDev
یہ شاہراہ فیصل ہے، جہاں lane بدلنے پر چالان لگنا شروع ہوچکا ہے۔اتنا مردار ضمیر کییے کسی حکومت کا ہوسکتا ہے کہُ اسے صرف عوام کی جیب سے پیسہ چاہئے ہو، اور عوام کو بدلے میں سہولیات صفر دی جائیں؟
زرا یہاں کے حالات ملاحظہ کیجئے۔
🚨 As the world celebrates the World Cup, Israel is heavily bombing Gaza‼️
Two worlds, one moment.
One celebrates.
The other buries its victims.
GAZA Mexico
New Fable 5 beats Opus 4.8 on real world physics simulations
We gave both models the same three prompts and asked them to build self contained HTML5 sims with real physics and no libraries:
1. Chaotic double pendulum
2. Galton board
3. Water in a spinning drum (WCSPH)
Generation cost
Fable 5: $3.35 on 68.7k tokens, time 14m 47s
Opus 4.8: $0.93 on 38.9k tokens, time 8m 10s
Fable clearly did better on the water simulation, producing a much more solid and continuous body of water. Opus left larger gaps near the walls, scattered particles around the scene, and struggled to keep the fluid stable.
🆕 𝚎𝚡𝚙𝚘/𝚟𝚎𝚌𝚝𝚘𝚛-𝚒𝚌𝚘𝚗𝚜 is moving to deprecated.
The 𝚛𝚎𝚊𝚌𝚝-𝚗𝚊𝚝𝚒𝚟𝚎-𝚟𝚎𝚌𝚝𝚘𝚛-𝚒𝚌𝚘𝚗𝚜 packages now integrate directly with expo-font and work in Expo Go, dev builds...the whole thing.
The change is going to require a bit of effort. But it'll simplify your codebase and lead to more predictable builds. We're also seeing smaller binaries (~4MB lighter).
Full blog with migration advice and gotchas ↓