RPG Maker has announced it’s shutting down its official forums at the end of the year
14 years of community tutorials and guides will be permanently deleted with no archive or backup
I can't believe it's finally happening!🥹
Scarlet Deer Inn, our dark medieval folk tale with physical embroidery, releases July 21!
Retweets appreciated. Thank you! ❤️
Hiding Spot has announced rhythm horror game Wicked Delights.
Story: It's Chicago in the early 2010's, the final days of Reel To Real, a dying VHS shop. Ander and her dad Marcel morn its loss as they try to sell off all remaining inventory. But when a long forgotten tape shows back up, their sense of reality is turned inside out.
Characters from the various layers of film and TV that they'd recorded onto the tape start breaking into their world. From horror to anime, sitcom to sci-fi, the tape has all the genres they loved over the years. But some things are best loved through the warm glow of a screen.
https://t.co/QKDzveICBE
Oh my gosh this is the best thing ever! I am a beginner in sewing and I'd love to sink hours into this as I can't afford expensive fun fabrics irl hahaha
THIS SEPTEMBER: Design the dresses of your dreams in Dressmaker! Catch a glimpse of new fabrics, friendships, patterns, a posh little store, and more in this exclusive trailer, and look forward to the full release on Steam this September. #WholesomeDirect2026
"There Is No Next Stop" is a psychological horror visual novel in which you have to escape a train that never stops alongside 4 mysterious "Guides"
A Steam demo is out now
https://t.co/1HF52QFQXP
Game developer Thomas Grové from Studio Interrupt recreated the same horror game in both Unity and Godot to compare the engines side by side, and the results were surprisingly one-sided.
The project, a retro-style horror game called “Eyes Never Wake,” was built in both engines under the same conditions.
According to Grové, Godot performed better in most areas affecting everyday development.
>The engine started much faster, scripts compiled dramatically quicker, exports finished in seconds instead of minutes, and the install size was only a tiny fraction of Unity’s.
>Godot launched in about 13 seconds versus Unity’s 80 seconds, and exporting took around 2 seconds in Godot compared to nearly 15 minutes in Unity.
>The developer also found that Godot delivered stronger lighting and atmosphere, showing how much the engine’s visuals have improved.
I worked as an assistant to Hirohiko Araki,the creator of
"JoJo's Bizarre Adventure"
and learned numerous manga techniques from him. This is one example.
📝How i do Grayscale → Base Color "Tutorial"
흑백에서 밑색(베이스 컬러)으로 채색하는 방법 "튜토리얼"🖌️
* 대략적인 기준 * 컬러 휠
붉은 부분 상단 - 명도가 더 밝아짐
하늘색 부분 - 명도가 거의 유지됨
붉은 부분 하단 - 명도가 더 어두워짐
-----
오버레이 레이어용 색을 고를 때 표시한 범위(빨간 삼각형)를 크게 벗어나지 않는 편입니다.
다만 머리카락이나 눈처럼 시선을 끄는 부분에는 더 채도 높은 색을 사용해도 괜찮습니다.
좀 더 자연스러운 느낌을 원한다면 에어브러시만 쓰지 마세요.
텍스처가 있는 브러시를 섞고, 색상도 미묘하게 변화시켜주면 단조로운 느낌을 줄일 수 있습니다.
-----
🖋️ 첨언
클튜는 컬러써클 밑에 이 아이콘을 클릭하면 세모 모양의 HLS 컬러서클로 ��꿀 수 있는데요.
HLS 컬러서클은 색상(Hue), 명도(Lightness), 채도(Saturation) 기준으로 색을 배열한 방식이라 채색할 때 더 디테일하게 작업이 가능해서 좋습니다. 참고해 보세요! ☺️