This account, which has previously been used for the mod Halfquake Rebirth, has been rebranded into Astatine Entertainment's main Twitter handle.
Rest assured, I'm still here.
#godot#godotengine#indie#gamedev
Consumable Items:
Batteries and Healthkits
You might wonder why there's a need for such things in an exploration game. The answer is really simple. You know it in your heart.
I'll restart my Screenshot Saturdays tomorrow with a video showcasing the interaction system. I used to make those a while ago, but have since stopped because I had nothing to share.
#godot#godotengine#indie#gamedev
Consumable Items:
Batteries and Healthkits
You might wonder why there's a need for such things in an exploration game. The answer is really simple. You know it in your heart.
#godot#gamedev#godotengine#indie
I added object "highlights" to the game to add more intractability to the world. They display object names and short descriptions, but it also supports longer ones.
Very much inspired by @90sGraphics.
#gamedev#indie#godot#godotengine
Certain areas within the TERMINAL WONDERLAND are made to resemble abandoned vintage office buildings.
I had quite a lot of fun making them.
During Kickstarter we promised a boxed edition of Peripeteia. Many crowdfunded games never get there. We will, at 1.0.
And given the news lately: maybe we open it to non-backers. Would you want one?
Also: back up your media. Bitrot is real. Preserving what you own is your right.
#godot#godotengine#indie#gamedev
Office buildings aren't the end-all-be-all of TW.
There'll be several segments of the game where the player will emerge into almost alien looking environment. Here, for example, we have a massive open space covered up in fog.
#godotengine#gamedev#godot#indie
I've once experimented with using hostile architecture and nuclear semantics to make players feel out of place, unwanted, and to feel like they are where they shouldn't be.
I'll definitely continue using this idea later on.
#gamedev#indie#godot#godotengine
Certain areas within the TERMINAL WONDERLAND are made to resemble abandoned vintage office buildings.
I had quite a lot of fun making them.
Although HQR is no longer developed, I still hold it in a special place in my heart as the project that showed me that I can, and I did.
Out of thousands of mods. Mine was 6th. I'm eternally grateful for peoples' belief in me and I hope I can surpass expectations with TW.
@RedPixelSun_SFW Do you use gridmap with this, or are you arranging it manually? I've attempted to use gridmap in the past and I was rather dissapointed.
Introducing TERMINAL WONDERLAND.
Enter the depths of A.R.I.N, and uncover its deepest secrets, experience a variety of atmospheric environments teeming with secrets and horrors within our comprehension, and ultimately decide the fate of this terminal wonderland.