@F2P4LIFE@chainyposter It's when a games interactive and non-interactive elements create a conflict in the narrative.
Example: You play as a guy that murders hundreds of people in every level. But the cutscenes portray him as a guy who wouldn't hurt a fly. These are not the same guy.
@TigoODonnell@alittleyareli This Example, while similar to the example cited is also not Ludo-narrative Dissonance, but Dramatic Irony.
When the Reader/Player has knowledge that the Character does not.
@alittleyareli This is further supplemented by Ko-Shi & Roshi only being defeated when A2 & 9S team up at the end.
Playing as the strongest character in a game does not alone contradict the narrative of a story.