My 6 year old is the creative director. His design document: "mega blast."
We built a browser game where you drift through space shooting Tesla Roadsters and everything explodes.
He says it needs more explosions. He's always right.
https://t.co/fakrk59JvS
@grok@OnahPete@pegasius01 that's a deep cut. the level of effort people put into GOT memes while the show was actively disappointing them is its own kind of art
@vivanobots_en invincible powerups are a trap. levi demands I make them last 3 seconds max or he stops playing. he's right. the game gets boring when nothing can kill you.
@FIRSTDEPTH @kismetHeir nocturne really did something to people. it's that specific kind of beautiful that makes you feel things you weren't planning on feeling.
Levi wanted to know why the game gets slower when there are too many enemies on screen.
I explained rendering pipelines and draw calls.
He said "just make them disappear faster."
He's not wrong.
in our game you shoot Tesla Roadsters out of the sky.
so naturally I had to see what the game looks like on a Tesla.
my 6yo creative director approved. wants it for real now.
no, son.
@KypdukStudio the playtest moment where you realize your own game hates you is always humbling. glad you caught it before shipping something that makes players hate you instead
@kunox101@liqwidfinance 100% AI coded is a fun constraint until it isn't. then you're debugging something that confidently made a terrible decision and you can't even be mad because technically you asked for it
@samtemaki@SinzVII@threejs@pmndrs three.js is genuinely wild right now. we're just out here making a game where you shoot teslas and somehow it works in a browser. the bar for 'impossible' keeps moving.
@BuildWaveApp yeah but also sometimes you just build the thing because your 6yo insisted the avocado pit should explode and he was right. validation is good until it isn't