🌲 One tree at a time. Entire forests brought to life by the hands of LAIKA artists. Experience the mythical Impassable Wilderness on the big screen. Wildwood is in theatres now. #Wildwood
Wildwood tendrá un REDOBLAJE SIN STAR TALENTS.
Para sorpresa de todos, una nueva versión con actores profesionales llegará a los cines desde el 12 de noviembre.
While the nature of the work has shifted, software careers still require you to *know* how to code. If you want to learn C++, my latest C++ course teaches it: https://t.co/cO045q03dO
New 6v6 Philosophy in #Overwatch 👥
Blizzard currently has no intention of making 6v6 the main mode, but plans to put more work into its balance and format. Survey feedback is evenly split, and they feel confident both formats can coexist.
What do you think? 💭
Get a taste of Marathon's evolution with Symbiosis, coming Dec 8, 2026. Introducing the PvE Expedition mode; Deathmatch, our PvP beta; the new Runner Shell Bishop; and more.
With Niagara you can optimize the overhead of hundreds of individual impact VFX and decals through Niagara Data Channels down to a handful.
Instead of spawning one Decal or NiagaraComponent per impact, you can share a single instance for impacts within the NDC's "Islands".
Implementing NDC bears some explanation and Epic made some changes in UE 5.7 on how to handle this in C++, which I included in the code examples. You can explore NDCs in Project Orion which is open source on GitHub!
https://t.co/C6zgLIpJfm