Here's a 3 year development preview of my game. I look forward to getting this to completion. Thank you everyone for your support, it really means a lot. #gamedev#indiedev#solodev#screenshotsaturday#ue5
Happy #WishlistWednesday!
Here's some flying during my latest playtest. I'm almost through the entire game for the first time. Just some minor setbacks I'm tackling as I go. ie: hard stops where a required objective is under world or something 🙃
7 hours into my first playthrough, made it over halfway so far. Biggest issue is I'm still in the process of rewriting my save system, but getting there. #screenshotsaturday
GUYS... YOU CAN NOW PLAY OUTBOUND ON PC & XBOX 🥹💚
It's been such an exciting journey getting here and we're extremely thankful for your overwhelming support!!
To celebrate, enjoy a 10% launch discount for the first 2 weeks. Enjoy!! 🫶
This could have been gamified so well. Simple QTE at each interaction that change outcomes slightly.. could have been super fun.
Ex: jump over hood of car if success, or abruptly stop and let it pass if fail.. so many possibilities in this sequence.
Been working on The Majestic for a while now. I thought I had about 2 hours of story cinematics, but somehow it's over 4 hours. solo dev. Should release in about a year.
When you look at the premade Unreal systems 70% of the AAA space uses it starts to make sense why they can only try to make depth by stacking a million Simon says states on top of eachother
I too would give up if I had to make natural depth from this automated abomination
OUR DEMO IS OUT! Go play the first few hours of our witch academy RPG where the magic of the world is music! Your save will continue in the full game 😊 https://t.co/lzGjVfAsMe