We are thrilled to announce that after 2.5 years building 3D AI technology in stealth... we are now live!
We step out of stealth with the support of investors and partners (including @6thManVentures and @Collab_Currency) that believe in our vision of a 3D AI platform for the next generation of gaming, XR experiences and virtual worlds.
Our focus on generating high-quality, editable, aesthetic virtual worlds has allowed us to work with some of the biggest names in the gaming industry.
To learn more and access the tech in an upcoming alpha version please subscribe on our website: https://t.co/9F6SHjkqOx
https://t.co/t5nezfPxmL
Working on a "hidden object" entire game generator in Unreal.
Our artist built an Atlas workflow - published it to our Unreal plug-in.
Now he can generate background images (with & without objects) + 3D findable objects inside the scene.
Internal mini game-jam and making vibe games with 2 hours of time.
Code agent + Atlas MCP = game logic + content quality
Atlas MCP orchestrates all 2D, 3D, video, audio etc. models to get highest quality game content.
AAA vibe game dev will eventually be possible.
The artist decided to take the city game a notch further so this is now a few more days of work but looks amazingly like a real city.
We are working on MCP to be released soon for all the builders out there to get production-grade asset creation MCP.
@artists_voyage Yes we are just now live testing it in a team internal hackathon by building games in 1 day - might share a bit about it how its going!
We are building a node-based system first and foremost to give artists the UI they know best.
Because we all know the most frustrating things with 2D and 3D AI is lack of consistency, iteration options and lengthy prompting that doesnβt convey infos.
Tech artists that agree?
@AtelierElysara Not really then AI would just be database retrieval :) It can combine styles to match yours without needing it 1:1 in the database so you can create new things
A solo developer is building a Third-Person Shooter (in 5-7 days!) where every asset was AI-generated using Atlas.
Here's early gameplay footage. When its done we'll host it so anyone can play.
If you're creating something cool and want to test out Atlas - get in touch!
Another WIP game being built on Atlas. Every asset generated directly in UE.
2 days of experimentation.
Build a workflow that reliably produces what you need, publish it and take it into UE to batch run it.
@AtelierElysara Not everything has to be 100% plainly in the training data as long as it can understand your style though - thats the main focus of node-based workflows to really lock these things down instead of prompt engineering your way around it :)
@AtelierElysara It will be in your style actually - whether you consider that new enough is on you I guess! Topo has been shit for a long time but with better models & remesh steps after its at least now 70-95% there depending on the use case.
@malerouille If you consider all AI slop anyway this is the best you'll get out of the slop - but I'd bet you in a year your fav game will be full of that apparent slop and you wont notice ;)
A solo developer is building a Third-Person Shooter (in 5-7 days!) where every asset was AI-generated using Atlas.
Here's early gameplay footage. When its done we'll host it so anyone can play.
If you're creating something cool and want to test out Atlas - get in touch!
@EvilLeeker I wonder what the artist says that puts his heart into it creating the game :) Is his effort worth less bc he uses AI? Is someone using Houdini or procedural generation also not putting his soul into it?
@notreichelt Haha yeah thats a whole other challenge but we got a pretty clear map of AIs with different spectrums of IP quality so maybe that helps π
@AdanStark91497 thats great to hear! We are also pumped to share more once its ready - I think its amazing that small studios can create bigger ambitious projects nowadays without needing huge teams or budgets.
Here's 30 seconds of AI-generated 3D assets running in actual game engines.
Not just 1 asset but a pipeline that produces 100+ consistent quality assets, node-based, just how devs would do it.
This is Atlas, and it's live.