Today I learned that California has a secret state-funded food stamp program just for illegal aliens which won’t be affected by the shutdown, so only American citizens will lose their benefits.
Today I learned that California has a secret state-funded food stamp program just for illegal aliens which won’t be affected by the shutdown, so only American citizens will lose their benefits.
@interstatejuche These are the people who melted their plowshares down into useless pig iron because molten metal is what industry looks like, right? History’s most serendipitous cargo cult.
It's Friday! We all made it. TONIGHT IS #SPOOKYMOVIENIGHT!
Join us tonight at 10pm Eastern Time (4am CET / 2am UTC) for our last Halloween Countdown installment before the big day, with Night of the Demons and Deadly Friend!
Find us at https://t.co/d542VqSNY2
@ascyclos I've been toying with an open-ended high concept inspired by ancient greek philosophy, where the branching paths would represent their further development via more modern schools of thought, but admittedly it would be difficult for me to fairly depict some of them, like nihilism.
@ascyclos I think you could pull it off if one central message had competing interpretations assuming the author could set aside his biases, depict them fairly, and refrain from endorsing a “true” path. But this only works for high concept, low concept def works better with limited choice.
A noid could eat raw hamburger meat off of a toilet seat and twitter lefties would be like “so you’ve never heard of steak tartare à la toilette, chud?”
@ascyclos People underestimate just how quickly branching choices can become unmanageable. It’s how Bioware bit off more than they could chew with the Mass Effect series. People complain about the bottlenecking in the sequels but it was never going to go any other way.
@ascyclos I can also point out that there technically isn’t a conflict between player choice and artistic merit so long as EVERY branching plotline is written to the same artistic quality as any single plotline could be, but the more choices you give the less likely you are to pull it off.
@ascyclos Of course “maximize within limitations” doesn’t really work anymore when the limitations are removed, so I’m probably just yelling at clouds.
https://t.co/HdYp9jlzEp
I (ironically) should go deeper into “limitations are good” sometime, because it’s the reason so much sucks these days. Retro video games, old movies, etc. are still impressive because of how they defied technological limitations. New things are disposable because there are none.
@ascyclos Devil’s advocate: choice is the one thing games have to offer that other forms effectively can’t and if you are not utilizing the unique advantage of your medium to it’s fullest (within technical limitations) you are not limiting the audience as much as you are limiting yourself.
Most important for...
literature: storytelling
film: visuals
games: interaction
Of course they can have more than that, but if they fail at these most basic things then they fail at what they are. Everything else is just a cherry on top.
I almost qt'd somebody but I think this stands better on it's own.
Stories are important but they are the LEAST important for games. The best art takes full advantage of what sets it apart from other media. You can get a story from a book or a movie but only games have gameplay.
I should also clarify that I think the MEDIUM of video games is better than novels. The games themselves mostly don’t live up to the potential, but that’s for being a product of our times. A real shame that the most promising medium coincides with the least promising culture.
Novels are passive (f) and video games are active (m). I can’t help but wonder how many of the great authors of history would have made games instead if the technology had existed back then, and I think that’s the reason novels suck today: the good ones have a better medium now.
I (ironically) should go deeper into “limitations are good” sometime, because it’s the reason so much sucks these days. Retro video games, old movies, etc. are still impressive because of how they defied technological limitations. New things are disposable because there are none.