@TzuyuBestGorl@rh_Limejuice@deadlock_8 All it does is limit the amount of movement you can express on characters who don't have the tools to initiate that air movement in the first place. I think you're losing the plot here
@iamghostdesigns@velant1x Dash literally doesn't do spirit at all (melee now) and they gave his gun (m2) nerfs. Dash does damage amp instead of resist shred now (6% spirit shred to 4% dmg amp), ult got soft reworked, bloodletting got gutted. Didn't really buff him at all, this was all around a nerf
@Clocked0@IntelDeadlock The idea that this urn will somehow regularly create teamfights is dumb. The point of this objective is to pretty much keep KotH urn, but also add in another objective that is actually a comeback mechanic. It makes more sense if you think of rift as urn and urn as a new objective
@Clocked0@IntelDeadlock Urn runners are now invisible on map and are no longer disarmed/silenced, so there's a lot more incentive for underfarmed members of the trailing team to run urn during distractions/in neutral, especially if they are fast and/or poor at farming
@Clocked0@IntelDeadlock Devs don't want to add a draft because allowing people to select their draft limits the data they accrue for specific character interactions that wouldn't happen often with draft. I.e. if someone first selects Bebop, others become less likely to pick someone like Vindicta/GT
@Clocked0@IntelDeadlock Yeah it's a comeback mechanic for a disadvantaged team (potentially with a really shit draft) to... come back. Unstable Rift is the new teamfight mechanic. KotH urn favored the leading team so much it wasn't even funny
@FlyingGori11a@ver_zeke@PrinzDeadlock CD reduction is so easy to get in Deadlock & Dispel Magic will get her out of basically every bad situation. Good Holidays run while breaking LoS around buildings so you can't Slex/Silence/Curse her
@SizzurpSipper93@Juhwooce Statlocker uses a different system than Valve to determine your rank. It attributes you "points" for every action ingame, then gives you a grade after the match. Then you gain or lose pp based on how you performed compared to how they expected you to perform