programming without math keeps you at the surface.
you can build apps.
write APIs.
move data around.
but the deeper systems need math.
graphics
cryptography
compression
machine learning
simulations
optimization
signal processing
math for programming by ronald t. kneusel
is about the math hiding underneath real software.
not math as classroom decoration.
math as machinery.
vectors tell objects where to move.
matrices transform space.
probability handles uncertainty.
logic structures computation.
calculus tracks change.
number theory secures communication.
the better your math gets,
the more software stops looking like syntax
and starts looking like systems.
via bucanero "Today we have completed an overhaul of the PSL1GHT SDK, and we have published complete SDK binary releases for Linux (x64) and Mac (Intel and arm64)"
https://t.co/toOoPBTJgz
Update for the DARIUSBURST SP Vita port (reaching 1.1). https://t.co/YHE7ViC1rC
This update fixes a major bug in the vanilla game code and improves menus navigation.
This update makes the DualSense on PC better than ever.
DSX v3.2 Beta introduces:
• Native Virtual DualSense
• Wireless haptics
• Wireless audio support
• New profile management
• Advanced controller mapping
• Improved game integration
• Better Bluetooth reliability
The update has been in development for months.
And it shows.
Almost every major area of the app has been redesigned, optimized, or rebuilt.
From controller customization to haptic feedback, DSX continues pushing the limits of what PlayStation controllers can do on PC.
Watch the full video for a complete walkthrough of the new features, setup process, and best settings to try.
Are you team DualSense or team Xbox controller?
🚨 AFTER 20 YEARS, THE IMPOSSIBLE HAS BECOME A REALITY! 🚨
The @driftguardapp team has discovered a calibration method hidden by Sony in the DualShock 3 that has remained unknown since 2006! Breaking this lock is a total game-changer:
✅ Hidden Range Function: For the first time in history, we can physically change how the analog sticks operate.
✅ Permanent Drift Elimination: We can now eliminate light drift through calibration making the controller feel brand new.
✅ On-Board Save: All values are saved directly into the controller’s internal memory.
This is way to Calibrate that simply did not exist until now!
#DriftGuard #PS3 #DualShock3 #sony #RetroGaming #GamingSetup #NonDrift #Modyfikator #Lewy20041 #Modibox
https://t.co/15TaI2IPCC
Time for some refreshing of VitaDB website. Now the homebrew icons are animated and 3D (uses same shader that the Vita client does via WebGL). Also descriptions now roll on mouse hovering if cropped + tons of minor adjustments and bugfixes.
I've started adding aggregator scores to VitaDB for Game Ports. Still have to fill the whole database, but once finished, you'll be able to see the score of each game calculated with a weighted average considering Metacritic, Opencritic, IGDB and Whatoplay scores.
I hope you like the new Autoplugin 2 option with the ability to search for plugins even with a simple initial letter. @gdljjrod :)
https://t.co/sX3YQmI7YH