@UnrealEngine is a gaming engine with a plethora of functions and capabilities. In our comparison, we compare @aucta_io and Unreal in the context of being a technology to create #augmentedreality and #virtualreality apps to understand their differences.
https://t.co/hEuCLbP0XB
Today at 18:00, join the discussion about how immersive technologies will accelerate the change in how we meet, connect and learn with Henri Huselstein!
Access via #Zoom link: https://t.co/LCeB9EQRCJ
#vr#ar#webvr#webar#immersivetech
We are incredibly proud to have built up such a talented and dedicated team at @aucta_io ! We want YOU to get to know all of them over the next couple of weeks.
Welcome Sara Moreno Jiménez, UI/UX Engineer at AUCTA!
Read more: https://t.co/ynvjLJA6rE
#ui#design#virtualreality
Für den #Mittelstand ist die Zusammenarbeit mit #Startups meist eine Herausforderung mit hohem Potential.
Treffen Sie @aucta_io , clous GmbH und spreekit am 25. Februar bei der #MittelStart-Pilotveranstaltung!
Weitere Informationen hier: https://t.co/XywCnPmVIp
#vr#webvr
Nehmen Sie morgen um 10.30 Uhr an unserem Webinar zur Shift Learning Space teil, um zu erfahren, wie man VR über die Brille hinaus skalieren kann. Weitere Informationen finden Sie unter: https://t.co/i9xWWCYnda
#vr#ar#elearning#learning#virtualreality
AUCTA delivering a 10x output compared to @unity3d? Unity is considered the to-go tool for Virtual Reality developers to create their industrial training experiences. Read more about the comparison here: https://t.co/sHlEFTLTRu
VR training is so powerful, but what are the real costs? Read about "The Cost of Virtual Reality Training" here: https://t.co/wXJ8o4z6FC
#VirtualReality#WebVR#VirtualTraining
People are realising that #VirtualReality is for more than just gaming. Data from @htcvive shows a 46% increase in using #VR for work and study and a percentage drop for gaming. This balancing out is excellent news for the industry, showing the multipurpose value of the tech.
Warum eigentlich nur VR auf der Brille? Wie man 3D-VR auf jedem Endgerät gleichzeitig ohne Mehrkosten erstellen und verteilen kann, erklären euch Henri und Daniel 3. Februar um 10:30 Uhr CET. Weitere Informationen finden Sie unter: https://t.co/i9xWWCYnda
#WebAR#WebVR