Unreal Engine 5.8's new Iris replication system provided crucial communication between client and server for Gears of War: E-Day's multiplayer, both competitive and cooperative🌐
The Coalition were able to take advantage of Iris to help with network updates as well as bandwidth management between servers and players. Check out our piece on the game and how Iris other UE features factored into development: https://t.co/MF5Js6KQrW
Last week, we announced our free UEFN Professional Bootcamp, to help prepare developers on the road to the bringing together of UE and UEFN in Unreal Engine 6
Don't miss your chance to apply!: https://t.co/JhpUVVAvIq
We’re incredibly excited to share that Hawthorn is an #EpicMegaGrants recipient!
This is a huge help for our small, independent team, and will support what we’re building with #UnrealEngine 5. Thank you for supporting us as we bring the world of Hawthorn to life! #IndieGameDevs
Podracing is back. Scrib Doon. Last week, we took a look at @Fuse_Games' Star Wars: Galactic Racer™ and how they implemented Unreal Engine features like Nanite, Lumen and World Partition to put the afterburners on their development🌌
If it passed you by on the first lap, you can still check it out here: https://t.co/z9WJEa0ZIk
Train Tracks is an artwork created by 3D Artist @kevringriffin to help with their learning of Unreal Engine 5. The project uses Megascans with supplemental modelling in UE for the tunnel.
"The modeling tools in UE5 are highly underrated. They can do more than you'd expect, the updates through the last few years really made them quite useful for a lot of situations. Especially in my case, where I needed quick visualizations. It was perfect to just get it done in UE with real-time updates rather than going into another application." - Kevrin Griffin
From environments made from scratch to handy modular assets found on Fab, we want to know your project's world is made of this #ScreenshotSaturday
📷: Studio Nychta
Use Simple View to consolidate your Sequencer view into a single track for easier viewing:
🎞️Easily accessible keyframe tools within the Timeline and Toolbar.
🖥️Change the display to show keys from selection or show all keys in the Level Sequence.
⌨️Hotkey to quickly toggle Simple View or full Sequencer View.
You can learn more about Simple View here: https://t.co/hFGtIZ7TP7
We took hundreds of students and gave them five days to learn UEFN during our UEFN Student Bootcamp🧑🎓
Take a look at the Fortnite islands they created during the intensive three-week course here: https://t.co/7pv5Ifm8F2
This creature modelling study was created by 3D Artist Yi Heng as part of an online course. They were able to explore development of a creature from sculpting and modelling to texturing and final presentation.
"This study journey with my mentor, Gino Luka Kolling, has been incredible! Through his course, I learned how to utilize MetaHuman assets by modifying a human eye shader and applying it to my creature. Tweaking the shader nodes helped me achieve the exact look I intended while giving me a much deeper understanding of how Unreal Engine's material graph works." - Yi Heng
With UE6’s roadmap bringing together Unreal Engine and UEFN, get prepared with our free UEFN Professional Bootcamp🧑🏫
Register today and get to grips with creating and publishing in Fortnite: https://t.co/JhpUVVAvIq
Unreal Engine's tool and features helped @_ScreenBurn craft complex, beautifully rendered scenes and compelling characters for chilling, slow-burn horror ‘SILENT HILL: Townfall’
Journey to the fog-shrouded shores of a 1990s Scottish harbor town and check out our frightful feature here: https://t.co/WJ7Fripfij
Bundles and UEFN Source assets are now available on Fab!
📦Bundles: Grab sets of assets curated by your favorite Fab publishers.
🔋UEFN Source Assets: Build out your environments and gameplay mechanics quicker using complete, editable systems.
Learn more about these new releases and how they can accelerate your projects here: https://t.co/cQfwH8pCK6
Next week's Inside Unreal is all about mobile. Three Epic experts, @flassari, @arvindsabaneel and @paulgeorgesepic, go deep on mobile workflows in Unreal Engine 5.8 📱
Join us October 15 at 2 PM ET as we go through next-gen UE tools and systems that run on mobile, explore profiling on iOS & Android and look at what's next for mobile in UE: https://t.co/KVxgN5y7Zt
Real-time cinematics and gameplay transitions through Unreal Engine's Sequencer assisted in bringing the drama and striking feel to the events of Emergence Day.
Burrow into our feature on Gears of War: E-Day to learn more about how The Coalition's use of high fidelity, dynamically controlled characters and VFX set the stage for the cataclysmic event: https://t.co/MF5Js6KQrW
Help us bring more awesome games to Linux
This is an open call to Linux distro maintainers and the wider Linux community, with a goal to work together and bring fair multiplayer gaming to Linux players.
We’re rebuilding our Linux anti-cheat into EAC Linux v2 so that Linux players can have a similar level of protection against cheaters as Windows users do.
We’ll pilot EAC Linux v2 with Fortnite first, with wider availability for game developers once we’ve validated its effectiveness.
Learn more and get in touch:
https://t.co/YX00cdMI18
Japanese Village is a project by Environment Artist Guilherme José and was the artist's first case of using Material Layer Stack for shading in Unreal Engine. The project is based on Ghost of Tsushima concept art by Romain Jouandeau 🏘️
Unreal Engine features including Lumen, Nanite, PCG and World Partition helped rev up the development of @Fuse_Games' Star Wars: Galactic Racer™
You won't have to travel to a galaxy far, far way to check out our feature on the game's striking visuals, innovative gameplay and worldbuilding because it's live now on the UE website: https://t.co/z9WJEa0ZIk
October is here and that means EMEA Dev Days are ready to begin! Don't miss out on your chance to attend the deep technical program, covering UE 5.8 features, emerging AI, MCP workflows, MetaHuman characters and much more📖
Check out the full agenda and get your tickets as EMEA Dev Days comes to Poland, Germany, Sweden and France this month!: https://t.co/KLXv0rpfXd
Isolation can be scary, but it can also be relaxing!
Show us your projects, solo dev or otherwise, because it is once again #ScreenshotSaturday
📷: Giora Nohl
Rig cartoony faces directly in Unreal Engine 5.8 with Face Rigging:
🧑🎨Artist-friendly sculpting tools for blendshapes
🦓Zebra sample with ready-to-animate rigs
Get into using Face Rigging with Chris Pagoria, here!: https://t.co/BfHencknGB