As is tradition, I've ditched the game I was working on previously to work on a new one. Although I'd sunk months of dev time into it, it was unfortunately over-scoped and lacked a definitive direction. Instead, I've been working on a new game! A fast-paced side-scrolling shooter
🔥 🦊 The Trailer is Here! 🦊 🔥
Check it out below - likes and reposts are GREATLY appreciated ❤️
What a ride creating this game has been - many years in the making and I've waited so long to show it to everyone. Now is finally the time!
#UnrealEngine#IndieGame#GameDev
At least some part of everything we build, write and create is worth it. At worst, it could fuel another idea or play a small part in something we do down the line.
Rick Rubin’s book is a gem.
I was using tweens originally (see vid below) which can work really well but locks you into specifying a time to complete an animation. This new way works with the physics engine so I can apply different velocities making it much more dynamic! #GodotEngine#IndieGameDev
Been working on adding depth to top-down projectiles. Depth can be faked using shadows and an additional vertical velocity parameter. Should help make the game feel a bit less flat although it can be a pain with Y-sorting and collisions #GodotEngine#IndieGameDev