If you are interested on the project, please feel free to join our telegram group https://t.co/YoJtQWLFTh I'm no longer replying through X anymore, except for community events or posts.
We expect to release public beta on the end of november.
Crypto Wars will be a play to earn navigator based strategy game, where up to 100 players compete to earn $AURUS
A (not so) deep dive into game economy.
In recent years we have seen a series of play to earn games based on cryptocurrencies. From card games to complex open world RPGs.
The idea itself seems fascinating to me. who doesn't want to play to live?
The problem is that most of these games fail economically, why?
At its core, it's not that complex. If we compare it to a state with its own currency, and the money-making mechanism with the central bank, we can understand the similarity.
If we pay players with a token, and that token is "printed" just like a central bank would do, if there are no new players the price of the currency can only go down.
What determines a price is supply and demand, if the supply is infinite (although dosed), eventually the currency collapses, players lose interest, and the game fails.
How to avoid it? It's actually quite simple. A fixed source of income external to the currency is needed, and not all players can win, in fact, some necessarily have to lose.
If we look at other mechanisms where people make money, we always see two main patterns:
Either you win through risk (investment, gambling, etc.) or you win by providing a service to someone who is willing to pay for it. There is also the possibility of earning it through the reorganization of resources and the obtaining of energy, for example, breeding livestock or extracting minerals, in which case you spend an amount and earn a greater one, although if we think about it, this could perfectly fit into the first category, despite the risk being low, there is still risk.
So, how can a play to earn game sustain itself economically?
First, it must have a fixed source of income external to the game's currency, either through advertising, in-game sales, subscriptions, etc., then, it must ensure that not all players can win, creating a system where some necessarily lose, either through direct competition, maintenance costs, or any other mechanism that introduces risk.
The balance of this is crucial for the long-term sustainability of the game, because a game where very few win and most lose is not attractive, but a game where everyone wins without risk is unsustainable. If the game itself is a service, this balance can be flattened, but if the game is just a money-making mechanism, then the risk skyrockets.
The answer is simple, it must incorporate mechanisms of risk and services.
Surprisingly, I believe the most important task LLMs will perform in the short term will be verifying information quickly. We vastly underestimate the ability to search multiple sources of information and compare different opinions, testimonies, and so on in real time.
In that sense, this is where the main problem begins: if people start relying on AI in these matters, any small misalignment will have a major impact on public opinion.
We shouldn't allow one or two companies to have that kind of power unless we can guarantee that it doesn't happen.
Let the main force of your life be goals.
Long term projection is key to success, be perseverant, be honest, learn things, and eventually all will mix together to show you a path. Follow it, and you will reach your goal.
@cb_doge I see that many accounts are posting the exact same content from time to time and there is no visibility penalization. Some accounts that appear on my feed (and I didn't follow them) are the case. There should be some incentive to original content.
#play2earn is such a wonderful thing, when I was a child I always dreamed about having something like that. To be able to build my own games now it's incredible.
On the other hand, on post AGI economy, those games will skyrocket.
Solana just claimed the #1 spot in 24h DEX volume, leading the entire market in on-chain activity.
Liquidity, speed, and real users are all flowing in one direction: SOLANA
Everything leads to Solana.
If you really want to grow, build something. Can be a software, or a community, or whatever thing that can be around crypto.
Just being part and gambling sometimes is not an option.
Pumpfun made 1b in 1 year
Dexscreener made 180m in 1 year
Bonk made 150m in a month
Axiom/Photon made 500m in less than a year
Builders in this space are rewarded 1000x more than the users (just like in real world)
Build a personal brand and build something