Anyway, I'm working freelance so that's why not much news lately but I'm also working in a new patch for Void Marauders with some extra content (augments for the soldiers to be precise).
Wish Twitter let me post images, I'm in the dog house for some reason.
Void Marauders has reached version 1.0!
Of course, I still have some patches planned for post-launch support and content so stay tuned!
https://t.co/Q4ZzVXWqDU
#steam#indiegame#turnbasedthursday
Added clouds, more texture "sketching" and a few details to the overworld. I think this is gonna be the general style for the overworld exploration in my next game.
#IndieDevs#IndieGameDev
I'll add several new skills in the next patch for Void Marauders.
In the end every class will have 23 skills in total (some actions, some buffs, also some new mechanics) and a level cap of 15.
#indiedev#turnbased
Adding a new quest map inside an asteroid outpost.
I think maps that give the impression of being suspended or high over something look the best for tactical games with isometric camera.
I'll have to remember that for my next game.
#indiedev
Sometimes I feel I could make a cRPG, I have a dialogue system, a turn based combat system, lots of ideas, etc.
But then I realize how much work is to make a short dialogue and I stop wanting to make a cRPG π
I have some diverse content for this new Void Marauders patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic. https://t.co/dBdMCqAVp7 #gaming_news via @Steam#indiedev#indiegame#steam