Making an equippable repair arm for the mechs and adding a basic animation for it. This and the "backpack" parts I'll create will allow the player to have support mechs in their squad.
#blender#art#indiegame
I uploaded a longer clip of the realtime time tactics game with mechs I'm making (with audio) to youtube:
https://t.co/5yjpxcu3oe
#indiedev#mechs#gamedev
They can still be improved but now I have burnable trees because iirc MechCommander had them too and you could even open paths after burning a forest.
#indiedev#mechs#gamedev
Another feature that I'm adding to the game: pilots in the UI react to major damage to their mechs (also they can be injured).
Later I would like to add animations and fx for ejecting or dying pilots too.
#IndieDevs#mechs#gamedev
@PrinceOfPadel The emergency vent is automated to show the mech overheating. I have ideas for pilot skills and modules/parts that allow for controlled venting or releasing coolants to lower the temperature on command though.
Here's a test of fire generating heat and causing a mech to overheat and do an emergency venting.
My idea is that a venting mech can't fire its weapons until heat goes back to zero but it's still early to decide.
#indiedev#mechs#gamedev
@DeftMenaceGames Right now this doesn't affect movement because I would like to leave the player the option to escape if their weapons are locked.
I might reduce speed by a percentage though, not sure yet.
I want to have heat mechanics in the game, not just for the mechs but also for some environment objects so here I'm making an early experiment with trees on fire.
#indiegamedev#mecha
Still needs a lot of work but I'm adding a "tactical pause" feature so the player can pause and give orders to their mechs during combat.
#indiedev#mechs#gamedev
I think I know what was the issue. We had a recent time change in Chile but X is still using the previous time so I had to move by PC clock back 1 hour. This is weird but not unique, sometimes I have to do the same when uploading a trailer to a steam page.
Here I'm testing animated pilots in their cockpits (bottom left of the screen). The idea is that you'll be able to recruit procedural and customizable pilots in the game.
#mechs#indiedev
I'm planning to have several customizable mech parts: torsos, turrets, launchers, legs (4, 2 or tracks) and support backpacks.
These are more "walkers" than mechs though so don't expect arms and hands.
#indiegamedev#mecha