Finally done y'all. I've published my game on Itch.
It's been quite the journey and I've come to appreciate the amount of heavy lifting existing game engines do for developers.
Download, play and leave your comments.
https://t.co/LB2QBo9HEB
Just released my game "Sol Explorer" on Linux and Windows. Sol Explorer is a simple space strategy and combat game that has you mine resources, build units and defend your ship.
Get it now at https://t.co/LB2QBo9HEB
Enjoy the launch trailer and also like and retweet...
Hi y'all. Just released the 2nd devlog video of my game project: Sol Explorer
It's a simple realtime space exploration and "strategy" game built strictly with web technologies. (ReactJS, SolidJS, TailwindCSS, HowlerJS, MatterJS and Electron)
Enjoy 😁
https://t.co/OMe97fCOj7
AutoUssd v4 has finally gone live. 🥳🥳🥳
We've added a number of new features to this release, such as:
1. Dynamic sessions
2. Customizable UI
3. Session Branching
and more!
Checkout our release announcement at https://t.co/80c9EUlzYm
#Android#flutter#100DaysOfCode#ussd
@rad_bliss @rad_bliss Kindly open an issue on the repo if you are still experiencing issues with the Flutter sample. Our team will be glad to assist you.
https://t.co/vJlUIhdZUm
@rad_bliss From the image, it seems you have pasted something into the class name. We can see a .png in the class name.
Kindly rectify this and try again
Hello devs.
Breaking news: AutoUssd v4 is currently in development 🥳🥳.
From the all your feedback, we've decided to add two major features:
1. USSD Menu Graphs
2. Non-Linear Navigation
"What do these mean?" we hear u ask 😄. We explain below:
#Android#flutter#flutterdev
These fundamentally change how the platform works and allow you to create complex menu navigation like:
1. Conditional menus, which allow you to specify menus that may appear based on the user type, and
2. Menu loop back, which allow you to connect a menu to a different branch
Just published my first desktop game on https://t.co/n5zBaVpS6w 😊 (Orbital Guardian). Made with @godotengine.
Check it out and lemme know what u think...
https://t.co/HmPRIJ1XbB
@itchio@godotengine#gamedev
Why does this matter?
For multi SIM devices, there was no way to determine which SIM to use until now.
If you session supports multiple SIM networks, you can now let your app decide which to use or let your users choose.
AutoUssd v3.1.0 just went live.🥳🥳🥳
What's New in 3.1.0 ?
Get information about all SIM cards in the device. This includes the name, MCC, MNC, country name, country ISO code and country dialing code.
Checkout the release page https://t.co/2noNbLXdQX
With love ❤,
AutoUssd.
What the heck are MCC and MNC?
We're glad you asked😄.
MCC (Mobile Country Code) and MNC (Mobile Network Code) uniquely identify a network/telco/operator in the world.