Roblox blocked cross-asset usage of InsertService:LoadAsset() so I'm using ModelSquash to load in cosmetic model files at runtime
Part of new monetization features coming soon to an Avalog near you #robloxdev#gamedev
@Adonis_RBX Assets published to the Creator Store using require() or LoadAsset to insert other assets via code. It was restricted to prevent remote code exploits but without a viable alternative for safe and legitimate usage (loading models, effects, etc)
@kikarhakadurim I make software for other Roblox developers. This software in particular depends upon sending requests to my own web backend, so I pay for those server costs myself
i noticed my cloudflare bill was unusually high so i "made" an SQL query to find the biggest "request wasters" per game id
i'm being accidentally spammed by a set of steal a brainrot ripoffs which teleport users between clone games to avoid roblox moderation and- 🧵
#robloxdev
i noticed my cloudflare bill was unusually high so i "made" an SQL query to find the biggest "request wasters" per game id
i'm being accidentally spammed by a set of steal a brainrot ripoffs which teleport users between clone games to avoid roblox moderation and- 🧵
#robloxdev
-while avalog generates them revenue 💀 so i'm now creating rate limit rules to block their use of avalog in case there's larger scale abuse
moral of the story: cut off your enemies and starve them
-artificially inflate their metrics. Avalog calls my backend whenever a new server is created, and their servers don't last long because players are constantly teleported in and out
their waste ratio is up to 300x higher than other adopters and they have cost me a whole $5- 🧵
I've awoken with very few memories of my life before; all that I do know is that several scrolls have washed up amongst the shoreline.
I need your help to guide me back to her.
Sign up for the puzzle hunt now ⬇️
https://t.co/i89RsxRAwM