#Hytale , #HytaleModding , #HytaleMods
Hey guys ! If some of the small group of followers I have, had been wondering why I havn't posted much, well it's mostly cause I'm waiting, to be fair when I jumped into Hytale modding I was waiting to be able to do quite the crazy stuff for example, create new slots in the inventory do add charms, or for example be able to make great menus, have visual effects while wearing goggles that would work with like thermal vision, but all of my planning was based around the idea that Hytale had the possibility of using Client to create way more stuff that mods rely on, for example, making vehicle like constructs, altho possibile it is definitly not optimised at all, and you won't ever be able to make massive ships due to how it work, there will be blocks moving with delay, all to say that I really love this game, and I really wanted to try and participate to all the different contests, but hytale dosen't have the tools I need for now, and I hope in future that this game will allow us to really make what we can think of just like how I used to be able to do in Minecraft, I was almost gonna switch from MC to Hytale cause it's newer and the community is so nice ! but it's just not possible for now, I love this game tho !
#Hytale , #HytaleModding , #HytaleMods , #conceptart , #Art
Currently making the clothes, those are generic ones, but I feel like I'll make things like tunics and such, complicated tho, it's the first time I do anything using colors and it's quite a challenge right now
#Hytale , #HytaleModding , #HytaleMods , #Art
I've made the coloring and the first hairstyle, I'd like to know if anyone has ideas for how the clothes should be I was thinking that it should be mixed between middle east culture in 1200 and the Tang dynasty culture
#Hytale , #HytaleModding , #HytaleMods , #Art
Making another concept art, also trying to understand more and more about digital art so I'll also show my progress, other than that I hope that you will like it , this is one of the specie I'd like to introduce in the new world My friend and I are making, I'll give more info once the whole concept board is done ! Other than that, digital art seem to allow me to do alot more than traditional, for example here I'll be having many hairstyles and such for the same specie so I can just duplicate many times the same art and make many hairstyles, or same for clothing which was very complicated with traditional since I couldn't really redo my art to the exact line, here is how it looks like without colors or anything
#Hytale , #HytaleModding , #HytaleMod
Currently making a concept art for a creature I'm thinking of for the mod me and my friendare working on, this one would be based off of trash basically, here is what I came with
#Art , #digitalart , #ArtHelp
So I received my drawing tablet and I'm still trying my best to understand how to do stuff, even tho like it's complicated, I don't know how to do inking of lines since I allways had a sketchy drawing style, if anyone has any tips I'd be glad to take them, also I try to not use references cause I'm scared to go away from my own style if I start using references (currently tried weird styles to see how it could work I don't fully understand tho)
#Hytale , #HytaleModding , #HytaleMods
Almost completly done with adding my avatar to the game ! I finsihed the sweatshirt and the pants, now I have to make the boots and the hands next and I will also be making custom weapons for it !
@gurglenurgle I apprciate ! I'm glad I'm able to make people like what I'm making, even tho I have a hard time doing painting style, but I will have a drawing tablet soon so the struggle will most likely end !
#HytaleModding , #Hytale , #HytaleMods
I did forgot to show what I was really working on these past few days, currently working on fully understanding the ECS system before properly making this work.
But the plans are great! my friend and I are planning way more, I want to try to do, something that would fits Hytale.
Hytale definitly deserve it's own thing when it come to mechanical systems and such, for the curious ones.
it will indeed involve magic, without making it the only thing that make this works , in a day or so I should also receive my graphic tablet so I should be able to also post Conceptual arts for this and for the many things that surround it.
@HytaleServerPro Thanks !! he is one of the OC I really enjoyed creating due to the Vodoo doll appearence of it, it's cute but only when the mouth is closed
#Hytale , #HytaleModding , #HytaleMods
Currently making my avatar for hytale so I can use it in game, I have to finish the clothing and then I will put it in game (yes the head splits open).
Also I am still working on the mods I'm just taking a small break so I can make my avatar
Hi there @Kaupenjoe first of all Congrats on becoming the ambassador for the Hytale modding Community, I'm sure you'll do great !
And I guess this is the time where I can give suggestions, note that those are definitly not the whole entire public opinion, but I do think are necessary to allow us to do more advanced stuff :
1-Possibility of attatching more models to 1 entity :
I do know that Attachments are a thing, but they are a thing for NPC models and not for Block models, if it is really not planned to give modders access to the rendering pipeline then I think allowing for many models to be drawn per block would be great, this could allow modders to have more capacity over what they can do with a block visually, for example , Connected textures and models would be alot easier, this would also allow them do make things like procedural rendering a little more easly, allowing them to better simulate things if on tick they were to change the XYZ coordinate and rotations of a model alot could be possible
2-Shader graph, I know this has been mentioned but I do think shader graph will end up being a pretty good addition and will truly make Hytale modding able to step up even more, things like custom disolve shaders for a burning effect, or custom visual on an item/block, allowing for modders to do Post Processing with those too, I know the client is closed and unable to be accessed but those things are really what make modders able to do crazy things , alot more ambience and environement changes, so many possibilities with these
3-And of course a syntax highlighting on the json source editor, looking at all white text can be a headache for alot of people and if this is supposed to make things easy for even a player to add something, this will be very important.
If you read all of that I really appreciate your time , thanks again, and good luck with being the ambassador of the modding community
#HytaleModding , #HytaleMods
As I'm alot into the modding aspect of the game, I'd say, I really really really really really would love to see shadergraph added, and maybe a way to have more control over model rendering, being able to combine models on a block would be very useful for many many features (please I really hope this can be seen, maybe I'll finally know if this is gonna be possible one day)
As a player tho, I guess that a way to randomise blocks when building, maybe a brush you could craft that would take in a palette of blocks available in your inventory to place them, the thing itself could be called builder's palette or something like that
#Hytale#HytaleModding , #HytaleMods
I shouldn't show too much of what I'm preparing, but here a little sneak peak, I hope I can try to give my vision on how Automation should work in hytale.
Me and my friend are looking forward to this project