📢 Announcing: Ronke Ronin Reunification 🔥
🤝 Brought to you by @RonkeOnRon, @Ronin_Network & @AxieGG ⚔️ The ultimate @AxieInfinity Classic showdown of 2025 ft. pros and community legends
🎙️Ft. @Chief_AxieGG & @VMiguelG
🗓️ May 10-11th, 1pm utc
📺 https://t.co/DSod07Mmvu
Dungeon Ascension Playtest complete.
Congrats to Pimmpi, Miguelito, and Toyir for taking the top spots. 🏆
This was our most played, most competitive, and highest-rated game mode so far.
Rewards will be distributed within 7 days.
Next up: all Kojin abilities and parts will be unlocked for testing, both visually and mechanically.
Atias Legacy and Terranium NEED to stay connected or SM could repeat the same mistakes again
and what honestly surprises me is that Terranium has had more leaks in a few months than Homeland had during its early years (+5 years in development)
I think there’s something nobody is mentioning here, and I want to talk about it
🪙 Atia’s Legacy and Terrariums are two sides of the same coin. Peace, building, crafting and progression on one side; combat, consumption, destruction, and war on the other. And that’s a good thing. It should be this way.
The problem isn’t the split itself. The problem is how Sky Mavis plans to bring holders back without falling into the same pit Homeland created for itself.
The Return of Staking, Now in Disguise
Years ago, you could simply stake your land and generate AXS passively. Today, Terrariums V1 reintroduces that same logic under a different name: gamified staking. The team literally admits this in the latest Lab Log. And to be fair, there are two sides to this discussion.
On one hand, it shouldn’t be Sky Mavis responsibility to endlessly hand out bAXS to holders just for owning assets. That was exactly the trap that dragged Homeland and previous iterations down.
On the other hand, without some kind of incentive loop, holders simply won’t come back. And without holders, there’s no foundation to build anything meaningful on top of.
Read generously, gamified staking is smarter than pure staking. You no longer get rewarded just for owning assets, you get rewarded for using them. That’s progress.
- The Formula That Changes Everything:
Items + Axies + Atia’s Legacy + Players
If the architecture is assembled correctly, the economic formula stops being “deposit and collect” and becomes “everything connected.”
The dependency on Sky Mavis endlessly subsidizing holders with bAXS could gradually shrink, as long as the internal economy becomes more rewarding than the subsidy itself.
➦ Lands need Axies to work, craft, gather, and produce. The outputs first support the land itself, but the excess naturally flows toward other players who actually need those resources.
➦ That’s how you create an economy that doesn’t depend on farming bAXS directly from the treasury, but instead circulates value between participants.
➦ If Terrariums evolves into a real production economy, it perfectly complements a consumption economy like Atia’s Legacy.
👇 One feeds the other.
👆 Neither makes sense without the other.
Atia’s Legacy also introduces something Axie never truly had before: real stakes.
Players will have to take risks in order to win or lose. Those who succeed recover and multiply what they invested. Those who fail only have two options: quit, or return to the production economy, buy from land owners, regear, and go back into battle.
That loop is the heart of a healthy economy.
The competitive player who loses doesn’t leave the ecosystem frustrated they become a customer for producers.
- The producer receives real demand because someone upstream is constantly spending.
- bAXS starts circulating between players instead of being endlessly printed by the protocol.
- And land owners, on top of all that, still retain a passive staking component that justifies remaining connected to the ecosystem.
🔥 Axies Finally Mean Something
For far too long, Axies were treated as NFTs with cards attached to them and little more than SLP generators.
Their value was almost entirely tied to how many tokens they could print each month.
Under this new model, they finally perform real roles:
crafting, production, gathering, transportation.
They level up while working.
They contribute activity to the land.
They’re brought into combat where their rarity and level genuinely matter.
An Axie becomes more valuable the more it’s trained or the rarer its collection is, because both its production value and combat usefulness increase.
➦ These contributions generate the bAXS lands receive and the rewards scale with level and rarity.
➦ For the first time in years, owning a strong Axie doesn’t just mean owning an expensive NFT.
➦ It means owning a productive worker inside a real economic system.
The Biggest Structural Problem: Energy
This is where the current design starts limping, badly.
👉 To produce, you need Lunium.
And Lunium currently only comes from two sources:
buying packs or waiting for passive regeneration.
💀 Let’s call that what it really is: a rent model where players must continuously pay the protocol just to participate in the economy.
Lunium should function as gas, not as a permanent toll booth feeding Sky Mavis.
➦ On Ethereum, gas is paid to validators providing real services to the network.
➦ In the current Terrariums model, the gas is paid to the protocol simply because the protocol decided to charge it.
🤷♀️ That’s the difference between a market and a toll road.
👇 Suggestion:
Player-Produced Lunium
The unlock that could fix everything is conceptually simple.
Players receive raw Lunium (issued by the protocol in predictable and controlled quantities) and convert it into usable Lunium using Axies specialized in refining it.
Axies focused on refining would process it faster and more efficiently, creating another progression path for Axies themselves.
Refined Lunium becomes tradable.
Casual players who don’t need much of it can sell the excess to players who do.
From day one, players immediately understand that their Axies’ labor has real market value.
This especially benefits casual holders.
👀 The player who simply wants to log in for a while, put their Axies to work, and earn proportional returns suddenly finds a real niche:
they aren’t competing with whales, they’re supplying them.
Their small-scale operations become part of the ecosystem’s supply chain.
And if they lend Axies to other players so they can level them while working, they unlock yet another revenue stream.
This isn’t a revolutionary idea without precedent.
🤷♀️ It’s exactly how minerals work in EVE Online, where a casual player mining for a couple hours a day indirectly supplies the ships later destroyed in null-sec wars.
The next six weeks leading to launch, alongside the June Lunacian Lounges, are the real window where this discussion can move from feedback into actual design decisions.
For the first time in a long while, it’s genuinely worth paying attention
Have been thinking about this for a while now....
What if we had this tech when we started @AxieInfinity
What could we have accomplished?
I think its time we find out...
Seeing this in real time with Axie.
In '21 we had grand dreams of community-built games.
The tools for building weren't ready yet.
Things are different now.
Refreshed by the energy around classic development, powered by the enhanced capacity of builders.
Building Kojin.
An autonomous on-chain world where players fight, farm, and ascend while AI agents create quests, trade, and evolve.
Alpha Launch • Q1 2027
We’re moving toward a future where AI agents exist inside shared virtual worlds, earning, trading, and creating real economic value.
If that future interests you, @Kojin_gg is worth following closely.
@Jakeronthia_@Berlin_AoG Green flag if you are still building. They have been working on this for years and even though @Ronin_Network is in a bad spot they have a very cool product. The current situation actually gives them a lot of time and space to build. They hedged well. GJ team
I love the passion but do you really think @Ronin_Network is even close to as promising as when we started this journey? All the users have been burned time and time again. The games and teams working with them have gotten left hanging and wrecked. I don't see anyone even talking about the chain anymore. I told them not to change classic years ago and now they are trying to bring it back after constant failure and bad decisions.
Most the builders that were die hard supporters have been left hanging as there was always a bigger name claiming they would enter the space who got the spot.
We spent years trying to help with @e4e_gg , supporting and trying to keep the @axiesisters involved with an entire album of music that was never truly supported by the team. This came after being the main driver behind the esports competitive scene (Axie Classic) which we also started as the first guild and the first ones to host tournaments. Started the scholarship system. Bringing over top players from other games like @Indes_Tribally , @ThunderRoyale and a sleuth of @ClashRoyale professional players.
We worked hand in hand with @MethodMetaGuild and taught them the way of Web 3 running the best 2 live events in @AxieInfinity history and taking a huge loss financially on both.
During all of this we had to beg for pennies and support for YEARS.
In short. They had a winning formula with Classic. They were told to keep the game start adding the new axie parts, improve graphics and keep the party going. Instead they chose origins and split the community. Then they Ostracized many of their die hard followers and builders for new blood that turned out to be fleeting. Terrible decisions were made and @Ronin_Network turned into a meme coin chain for a moment and has since just died for the most part. Not to mention one of the biggest hacks in history. Even the hopium seems to be at an all time low.