@stubbertville@falco_girgis@Frogbull55@poiitidis i did experiment with custom hands actually! Just giving priority to textures art. later on, hands upgrade won't take much~ Detailed hands eats quite some triangles too so i'd rather wait more mature builds and test them in cutscenes with multiple characters on screen on real HW!
#regta3dc@falco_girgis@Frogbull55@poiitidis past weeks i've been (slowly) progressing on some further texture upgrades (still at original resolution, no extra files), i'm focusing on cutscene characters for now! Might play more with their brightness/contrast
for catalina i just redone the uvs and removed ugly seams, textures are actually stock! while for the mobsters suit i struggled to make them look good in my eyes in a way that doesn't look ugly when characters bends/twist their torsos "chunks"
@Frogbull55@poiitidis@falco_girgis@IanMicheal10@sizious in both this and the van i can't even spot the trims! at best i see a tiiiny box (supposedly an hinge?) missing on the driver door here, and this is at much greater resolution than ingame anyways
#regta3dc@falco_girgis@poiitidis
i've done UVs from scratch on Claude's model and tried to squeeze as much detail i could at the original 256x256 texture size, here some footage on pc at 480p, apparently his mesh was meant to show a shirt under the jacket..?
@falco_girgis hahaha! even tho is a trippy mess now, it doesn't seems to cause any dramatic hit to performance yet, this is gonna make some very opinionated people NOT happy at all :P
@Frogbull55 i say PC, asymmetric haircut looks nicer. in wireframe the PS2 face has more interesting features (less round, more pointy)but i really don't like the final PS2 look because of how they textured her
@falco_girgis@Jameshhoward@Frogbull55 if needed, would be possible to add more LODs in the game? or would it introduce other drawbacks? I'm thinking of PC models at average camera distance and Frogbull55 trimmed models between that and the existing game's lowpoly (and them last, like, one meter closer to camera)
@YTNaiAdventure@falco_girgis@poiitidis@Frogbull55 on a serious note this tickles an idea, what if REGTA3 uses xbox models for cutscenes? that would be another slap to the ps2, also in-game Claude could feat nicer hands (but still lowpoly like sonic here) rather than the weird "mittens" featured in all PS2 gta trilogy
@falco_girgis Never used twitter/X in my life before but i had to make an account just to follow this project :)
I'm also shocked by the amount of butthurts about regta3, i lost count of the confidently incorrect "gotchas" that is actually tech illiterate brainrot. And it's just one month in..