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New Pick A Fic episode is up. This one gets pretty saucy so the YouTube version is age restricted. All I will say is that Zelda CD-I fans will get a kick out of this one.
https://t.co/eL8xjaXwxq
Sony’s Spider-Man villain spin-off universe is dead.
‘KRAVEN THE HUNTER’ will be the final film in the SUMC universe for now.
(Source: https://t.co/PUBJHfHNc8)
Mario would be obliterated by the sheer scale and intensity of Eggman's attack while Sonic will get the upper hand on Bowser at first with his speed until Bowser decides to just chill in his shell then sonic will get impatient and leave allowing Bowser to continue on as normal
>SA2 adaptation
>shot is a lineup of almost all the villains that were featured in the game
>massive space left open for seemingly no reason
>it's daylight
This is clearly an invisible King Boom Boo
Why should I buy PlayStation products anymore? If they can't even support the developers they specifically sought after and acquired then why should I support them? Concord was not a failure, just a misstep that could have been corrected or amended with a follow up project.
Firewalk is signing off one last time.
Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to:
- Navigate growing a new startup into a team during a global pandemic: Firewalk was founded in 2018 and was very small for its first couple years, only entering full Production in 2022.
- Build a new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta.
- Manage an acquisition / integration while readying technical and preliminary tests.
- And ultimately ship and deliver a great FPS experience to players- even if it landed much more narrowly than hoped against a heavily consolidated market.
We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward.
The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way.
See you in the Tempest.
- Firewalk Studios
…
[end transmission]