In light of recent events in the VTuber Industry its time to share a good old lesson that helped me survive my early years as a professional:
Fuck you, Pay me!
(Old but gold, so take it to heart, don't let people fuck with you so much)
https://t.co/ZHX2dH7fWR
@TimSweeneyEpic You know thats a bad faith argument ... All Steam asks for is giving steam customers the same prices for their games as they do for other platforms.
It depends on how big your addressable market needs to be to survive as a studio but overall you're spot on. Studios with thousands of workers for AAA games, by self strangulation through "investor driven" financial targets and soon by hardware limitations, will wither away like they weren't ever here.
@ToxiKuma Dont blame the artists who make a informed decision on how to be able to financially survive in this economy. Customers decide what they enjoy and if what you say IS factual it only reveals, that the customers made a choice on what is valuable to them.
@ARCRaidersGame Just remember guys that those are the devs that think that a pay to play game needs a skin store. For every sliver of content they give you they release something new to up-sell you on. Cant even give us a complete product as originally advertised.
Do @EmbarkStudios and @ARCRaidersGame think this is too much to post as feedback on their discord?
(yes they do)
A player telling you that they uninstall because your game creates a toxic environment should be feedback you welcome and make an effort to improve things.
@MattHausmannAtx@Dexerto I read through 50 answers to this post before I found a single nice person. I dont think its just Dexerto thats full of it, its the entire dialogue here on twitter.
hey guys - I co-founded the studio that made this game and thought I'd give a little more insight for those curious. We made Last Flag because we loved REAL capture the flag when we were kids, and none of our fav CTF game modes allowed actual hiding and finding. We wanted a complete new game experience for players with an affordable price, no microtransactions, and every cosmetic earnable by playing.
We're a small indie studio - so our game and marketing budget is 1/10th some of our competition (if you want to even put us in the same category as "major shooters"). We fought hard to get the word out, but our launch day had surprise overwatch & rivals update (& more). Cutting through the noise is really, really hard.
The irony is that many of the outlets who didn't want to cover our little game before and at launch are now sharing the story of its low CCUs (not as bad the stories say, but still too low). So lots of people are saying "why didn't anyone market this?", but we tried!
All that said, our team is so proud of this game - a lot of love went into it, and I hope our players feel it. We're workin on more maps, contestants, game modes, custom game modes, etc., and making sure the game stays alive for the people who gave it a shot or are just hearing about it. Thanks for listening, and keep supporting indie devs ❤️