Yesterday was one of the most special moments of my life.
As a solo developer from Spain, seeing my game at @summergamefest ☀️ in front of millions of people felt surreal. Months of hard work led to this moment.
Thank you @geoffkeighley for the opportunity. It means more than words can say. ❤️🪿
Yesterday was one of the most special moments of my life.
As a solo developer from Spain, seeing my game at @summergamefest ☀️ in front of millions of people felt surreal. Months of hard work led to this moment.
Thank you @geoffkeighley for the opportunity. It means more than words can say. ❤️🪿
A huge thank you as well to @IndieGameJoe, who helped spark the game's incredible momentum a few months ago with a viral post.
That moment brought the game to Geoff's radar and set off a chain of events that ultimately made all of this possible. I'll always be grateful for that support!
Thank you to @lucyjamesgames for the wonderful introduction.
I never imagined I'd hear my own name in front of such a huge audience. I was sitting in the theater when it happened, and the moment I heard it, I literally jumped out of my seat.
It's a memory I'll never forget. ❤️
Pumped to announce our Indie Dev Showcase goes live May 27 at 10PM CEST, hosted by none other than @RealLuigikid. 🎙️
We’ve got 80+ titles featured in the showcase, including a dedicated segment spotlighting some incredible solo developers and their games.
@2WheelerDev Yeah, I've seen that in other games too, I think steamdb maybe measures more things than just the current wishlist number. I've seen this behaviour on games that were announced and quickly reached high wishlists numbers like yours. Btw, congrats for reaching almost 60k!