Created the traditional Moroccan djellaba and carpets in Marvelous Designer for this project.
These cloth simulations added an authentic touch to the environment and helped bring the cultural details to life!
Here are some of the buildings I created for this scene made with modular parts and then packed into unique structures, which really helped speed up building variations!
This project challenged me to blend architectural realism, cultural references, and atmospheric lighting into a cohesive scene. It was a rewarding experience that pushed my skills in modeling, texturing, and environment composition.
Substance 3D Painter: Handled the texturing of most assets to achieve a grounded and realistic look.
Photoshop: Used for refining details and final polish.
Unreal Engine: Assembled the scene, lit the environment, and brought everything together to create the final result.
I utilized several tools throughout the process:
Blender: Sculpted, created, and edited the assets, and built the initial blockout of the scene.
Marvelous Designer: Designed and simulated the carpets and crafted a traditional Moroccan djellaba for the character.