Now I have a new game to be obsessed with other than Dying Light 2. It’s Atomic Heart! 💜 @mundfish ur game is amazing & I can’t wait for the 2 games that ur making & also helping Team Clout make their game ill. Also love the story, gameplay & Soundtracks 🫶
“Blue or any colour in a Bendy game. Why would I want that. It’s supposed to be only Yellow & Black, why add Blue” that’s what people who complain about blue being in Bendy sounds like lol 😂 Also yeah Dark Revival looks better Graphically
DR visuals absolutely fucking DESTROY BATIM visuals
I genuinely cannot understand how people do not like the blue, its not even just blue its so many shades of blue and purple and yellow and red and even green, its a rainbow of colors and fits in so well within the narrative.
there’s nothing more pathetic than this guy. he’s known for making up stories about watching movies and shows early when it’s all bullshit. he doesn’t even have a blue checkmark to justify being such a asshole.
Yeah definitely. People are probably over exaggerating because for me I have no Fortnite players hunt me down just because I have the skins. I agree, Fortnite is all about versing each other so yeah. I met some players who likes the skins when I was playing Solos
👀 NEW: Resident Evil Development Highlights from Former Capcom Senior Manager Miguel Corti.
▪︎ The original versions of Resident Evil 7 took inspiration from The Last of Us, with a greater focus on storytelling and connections to the franchise's existing lore.
▪︎ The executive producer [Jun Takeuchi] wanted Resident Evil 7 to be a first-person game. This became one of the main changes after development was restarted from scratch.
▪︎ Early versions of Resident Evil 7 considered bringing back Leon, Rebecca, Jill, and HUNK, with stronger connections to Umbrella. The ideas changed so often that Miguel Corti lost track of the different versions.
▪︎ According to Miguel Corti, HUNK's name is actually a mistranslation of Hank.
▪︎ The director wanted to return to basic survival horror with less action, citing Evil Dead (2013) as an inspiration. The movie's protagonist was also named Mia, just like in Resident Evil 7.
▪︎ Ethan Winters was originally planned as a silent protagonist, similar to Half-Life. The idea was abandoned because it made emotional scenes difficult, especially his reunion with Mia. Some of Ethan's limited reactions remained in the final game.
▪︎ The choice between saving Mia or Zoe was added when development was almost finished. The executive producer wanted to include a choice after playing a Dragon Quest game on Nintendo DS.
▪︎ Mia's recorded message from the ship was added to help players feel more connected to her. Her backstory was still unclear during development, which caused problems for the story.
▪︎ Late in development, some team members worried that Resident Evil 7 was too different from previous games. They were concerned about the lack of Umbrella connections, returning characters, and other familiar elements.
▪︎ Late in development, the team added more familiar Resident Evil elements, including a major boss battle, a rocket launcher, and Chris Redfield, because they were worried fans might reject the game for being too different.
▪︎ The writer suggested giving Chris Redfield an Umbrella patch to make his appearance more interesting and get people talking. However, fans were more concerned about his different appearance than the Umbrella logo. [lol 😆]
▪︎ Chris Redfield looked different in Resident Evil 7 because the team used scanned real-life models and couldn't find someone who looked like him in previous games.
▪︎ The Baker family and Sewer Gators were created during the new development direction. Miguel Corti personally came up with the name Sewer Gators.
▪︎ The development team wanted to use VHS tapes, even though Miguel Corti and others questioned why a group of YouTubers would use VHS camcorders instead of digital cameras.
▪︎ According to Miguel Corti, Resident Evil 7 was going to be Capcom's first game localized into Arabic, requiring additional work from the UI artists.
▪︎ Miguel Corti helped write several scenes, including the final version of the Baker family dinner scene and the deputy's introduction.
▪︎ The DLC mixed death traps and puzzles with ideas involving Lucas and attempts to make the game more like CODE: Veronica, RE4, RE5, and RE6 with Uncle Joe and Chris Redfield.
▪︎ Resident Evil 7 sold around 3 million copies in the first year, which disappointed Capcom despite the positive reception from critics and players.
▪︎ Miguel Corti believes Resident Evil CODE: Veronica had a negative influence on the franchise's direction, particularly the increasingly complicated stories and multiple locations seen in later games. He also noted that many developers considered CV the best game released before Resident Evil 4.
▪︎ Capcom used the names Resident Evil 7: Biohazard and Biohazard 7: Resident Evil in an attempt to give the series the same name worldwide and avoid making separate art and audio assets for different regions.
▪︎ After several early versions of Resident Evil 7, Capcom reorganized its development divisions, placing Resident Evil under one division to improve efficiency. The game was then restarted from scratch with a new development team and director.
▪︎ The different names across regions also caused translation problems. Translators had to choose between terms used by fans, the movies, or new translations, even when the familiar terms weren't accurate.
▪︎ During Resident Evil 6's development, Call of Duty made such a strong impression at E3 2012 that the developers called it "E3 Shock."
▪︎ Despite negative reviews, Resident Evil 6 was a major commercial success. It sold around 6 million copies in the first year, and Capcom's management was happy with the results.
▪︎ The idea for Resident Evil 6 came from the director commissioning concept art of Chris Redfield and Leon S. Kennedy pointing their guns at each other.
(via: Miguel Corti on Bluesky)
Hazbin Hotel hate here is so forced and dramatic. It's not one of my favorite shows but it isn't the horrible show people make it out to be either. It has some good qualities, but nothing will ever appeal to everyone.
la sub trama de los imp en australia es muy buena, sobretodo por ver a millie disfrutando de cazar a la fauna de el lugar
se que la trama principal es bien incómoda pero me da lo mismo,lo único que me interesa es millie y está temporada le está dando buenos momentos :
@TheJoshMan07 Bruh the FNAF Jam Tracks are coming. The Living Tombstone confirmed so & Sonic already has one but u probably didn’t know & not buy it. Plus this show is a musical so of course they’re adding 2 of them in. It just takes time, also FNAF & Rocket League didn’t come out as well so
I watched Helluva Boss S3 & wow…. My Stolitz ship heart is shattered rn after Ep 3. I need time to process what the fuck happened rn 😭 but it’s ok Stolitz can still work out in the end right? It’s only 3 episodes at the moment so I still feel hopeful that it will work out 😩
I watched Helluva Boss S3 & wow…. My Stolitz ship heart is shattered rn after Ep 3. I need time to process what the fuck happened rn 😭 but it’s ok Stolitz can still work out in the end right? It’s only 3 episodes at the moment so I still feel hopeful that it will work out 😩
Oh yeah I forgot that u can’t really tell the difference between Noteblocks & Jukebox they literally have the same texture except the top bit is different
Idk why Minecraft fans keep bitching & complaining about everything Minecraft does. Every Video Game community are always like this when a company of a game/show they follow so that’s why I always stay out of communities