🐙 WELCOME TONY GARZA
Creative Director at Turnkey Games · Former Art Director & Narrative Design Director, id Software
For over a decade, he helped shape the visual and narrative soul of some of the most ferocious and celebrated shooters ever conjured.
@JezCorden And I’m not calling out the journalist, but saying “this is the same amount of people who were there when 2016 launched completely misunderstands just how different the circumstances were at the time.
@JezCorden As someone who was there for a long time, these cuts were brutal, foundational people who build content and tools are gone. This article is a massive slap in the face to anyone who actually worked at id and knew the day to day of that studio.
Signal boosting and posting a link to my narrative implementation reel from the base game of doom the dark ages. If you know of any one who could use someone like me please give this a share.
https://t.co/IFMr2G3IVF
An Id Software developer claims it’s been 'nuked into the dirt' and ‘relegated to support studio size’, as 136 layoffs are confirmed at the Doom and Quake studio.
https://t.co/rPy58pJn0e
I've interviewed multiple people laid off from id Software, a pioneering game studio behind the Doom and Quake games. More than half were let go, including most of the id Tech 8 game engine team. More details about their fate here. https://t.co/TLFHwR8Xrm
For anyone wanting to support the impacted folks at id: boost their posts on LinkedIn and social, invite them onto your podcasts or content, and keep being the best fans on the planet. My seven years are up, but I’ll always cherish being part of one of the greatest teams in games
Release day for Doom The Dark Ages Revelations. Instead of a big celebratory post, I just want to say that the team at id pushed harder than I’ve ever witnessed to make something special, and I hope you feel that in this final drop of content.
#doom#idsoftware
What happened yesterday, it’s not the end. A lot of us will be back, building new things and chasing new paths. sure you’ll be hearing from many of us in the near future as we find our next adventure.
Game #2 is officially in the books! Shipping great games is a miracle, and I’m beyond proud of what the team has built. Whatever comes next, we’ll keep pushing boundaries and making something special. #DoomTheDarkAges