Been messing around with a classic Solitaire weapon for my desktop survivors-like. I'm thinking the more you upgrade it the longer it gets ๐
#indiedev#gamedev#screenshotsaturday
Been working on an experimental survivors-like that takes place on your desktop. It's called Desktop Survivors 98. Planning to release a demo soon. โ๏ธ
#indiedev#gamedev#indiegames#pixelart
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#indiedev#indiegames#gamedev#PS4#PS5#NintendoSwitch
@nebulousflynn@aseprite Oops my bad! Thanks for the heads up, totally forgot about that. If I do more posts with models I'll be sure to double check this and give attribution where needed ๐
Made some huge progress on my illegal 3D @aseprite plugin. Added a UI, extra texture maps, animation baking, dithering, different camera modes, and a few other things. ๐ถ
#aseprite#pixelart#gamedev
@TTV_cyboiii Yup! I'd imagine artists/devs could use it for easily exporting sprite sheets of models or even using the models as references for their own pixel art. Essentially, I want to provide a new avenue for a 3D to 2D workflow๐
@lancelot_game@aseprite Thanks! I'll definitely be releasing it (hopefully sometime next week). Will most likely just release it open source on git with an easy installer :)
I've been playing around with a custom 3D renderer system in @aseprite :) Do any pixel artists have features they'd like to see?
#aseprite#pixelart#gamedev
@Knola_WT@aseprite So far I only have it setup with .obj but .fbx and .dae are the next on my import implementation list! I would LOVE to have optional lighting settings in the UI too for changing color and direction.
@gamedev_hatt @aseprite Those all sound like amazing ideas! Painting the textures directly on the model was actually my first idea with this project so I'm gonna try to make it happen :)