Front-end mockups for BOLT – Wake Protocol: logo card, main menu, and two boot/loading screens where the hull assembles cell by cell. Mockups only, not final UI.
#indiedev#gamedev
Two directions for destruction FX, side by side: clean ring burst vs. shattered outline with a bolt mark. Frame strip is hit → flash → break → ring; the boss version splits along the shot line. Which reads better?
#gamedev#gamedesign
Aim in slow-time. Bounce. Shatter. ⚡
The first trailer for BOLT – Wake Protocol, a solo-dev tactical arcade game built in Unity 6.
Kickstarter coming soon.
#indiedev#gamedev#madewithunity
Ram through. Draw the path. Bounce. A patrol run from BOLT – Wake Protocol, my minimalist top-down tactical arcade game in Unity 6. Still in development. #indiedev#gamedev
Working on how enemies die in BOLT – Wake Protocol. These are concept frames: hit enemies shatter into broken outlines with a bolt flash at the core, and kills can chain across a wave. Still deciding how loud is too loud.
#indiedev#gamedev
Core loop of my Unity 6 prototype: time slows while you aim, a bounce line shows where you'll ricochet, then you dash. Still very rough, building it in public. #indiedev#gamedev#madewithunity