hi, I'm alive :)
added face control for the club in the concert location
and moshers that cause damage if you get too close :)
#indiegame#immersivesim#gamedev#moshpit
underground part of second level, sewers, simple water puzzles, water splash effects and + 1 more way to get to the level target!)
#indiegame#immersivesim#gamedev
Implemented dynamic idle and performance animations for musician NPCs based on the volume of their instrument tracks. When an NPC is eliminated, their corresponding audio channel is muted. The fear response system for nearby characters has also been refined. #gamedev#indiegames
I am working on "Guitar Hero" mechanics for the second level in my fps with immersive-sim-lite. This second level takes place at a concert, and that mini-game will be part of an alternative path for this level. #gamedev#gamedevblog#indiegame#fps#immersivesim
Steam Next Fest Results:
Total wishlists: 1,095 π₯°
Players: 612
+798 wishlists
Huge thanks to everyone who played and sent feedback/bug reports β€οΈ
#SteamNextFest#indiegame#gamedev