@CristianoXtra_ **Red card.**
Studs right on the foot/ankle area = serious foul play. Dangerous, reckless, and the kind of challenge that risks injury. No place for that on the pitch.
Ref should be reaching for red. 👀
We're looking at trying out some adjustments to pacing on Dire Marsh that we want to test through the experimental queue. As we've been tracking Dire Marsh over the season, we've felt that at times it can feel a bit crowded, leading to some issues where collisions between players happen too early especially around certain regions in the map. As a result we're going to try something on Sponsored Marsh where we'll be reducing the max crew size by one crew and observing to see how the pacing of the matches play out and how in general it feels to have a little bit more wiggle room for players.
DETAILS:
- Change is already live as of 4/22 3PM PT.
- Maximum crew count for Sponsored Dire Marsh will be reduced by one crew.
Thanks everyone, as we roll out this change we'll be looking for continued feedback alongside play observation to help us see how this change plays out, so let us know how it's going out there in the Sponsored Marsh!
@Destiny2Team The only thing we could finally progress is adressed first cause bungie doesn’t like when we get loot! Fix the damn power grind as promised! It so bad right know
Hey Community,
The Weapons and Armor Sandbox team has been absorbing a lot of feedback this week around the ammo economy changes in Edge of Fate and we’re eager to share details on where we think the system is and where it will go.
First, we wanted players to have more control over ammo acquisition, being able to know when it will drop in combat.
Second, we wanted to provide buildcrafting options to generate ammo, with some tradeoffs, that we could evolve long-term with more buildcraft support options. In Edge of Fate, Ammo can be built into through the ammo generation stat, mods, and perks in weapons, and the weapon stat and ammo tuning mods in armor.
Lastly, we wanted to slightly reduce ammo gains for players who don’t invest in the stat at all while providing more ammo than pre-Edge of Fate values if folks invest more, even enabling and supporting the running of double special ammo builds in PVE.
However, we missed the mark on some of our targets and as we’ve absorbed feedback from the community, we want to make some additional changes. In v9.0.0.3, which just released today, we've made a few targeted adjustments and have more coming in the next few weeks and then even more planned in the long-run. We’re committed to updating and balancing this core system to promote healthy buildcrafting diversity and to construct a fun living sandbox for players to engage in.
In v9.0.0.3, players will see the following:
🛠️Increased Rocket Sidearm ammo per ammo brick (5 to 6 base, 10 to 12 enhanced ammo brick)
⚔️Swords
🛠️Fixed a bug that was reducing their total ammo
🛠️This also increases their ammo per brick slightly
🛠️Fixed some Area Denial Frames only getting 1 ammo per brick, they will now get 3 base and 6 enhanced.
We’re currently playtesting the following changes, which are subject to change, with an eye for most to ship in 9.0.0.4 planned to release on July 29.
🛠️Players at the lowest end of ammo investment (0 stat, 0 mods), will see ammo progress faster providing more bricks.
Ultimately, our initial tuning here was a bit too punitive and we want to bring it a bit closer to pre-Edge of Fate values while still encouraging a bit more buildcraft investment to procure ammo more regularly.
🛠️Increase the ammo per brick for some additional weapon types.
🛠️Buff the Ammo Generation stats for some exotic weapons that are lagging behind so they generate ammo faster.
In the long run, we want to address the following additional feedback items to ensure a healthy ammo system for the game that can expand and provide more unique playstyles.
Provide a better method of highlighting ammo drops or recovering ammo if it falls off the map or into unreachable locations.
Improving how assists generate ammo for players.
Continue to build more sandbox combat hooks for generating ammo, enabling players to feel like they specialize in ammo generation.
Liebe FCB-Fans
Am Bahnhof Wankdorf gab es einen Personen-Unfall, bei dem ein FCB-Fan schwer verletzt wurde. In solchen Momenten steht die Gesundheit über allem, weshalb sich der Club dazu entschieden hat, die Feier auf dem Barfi-Balkon abzusagen. Kämpfe, lieber Fan!
Wer Aussagen zum Unfall machen kann, bitten wir, sich bei der Polizei Bern zu melden.
#FCBasel1893 #AlliZämme #BrennefürdrFCB #rotblaulive
Xherdan Shaqiri first joined Basel in 2001 and left in 2012 to join Bayern Munich...
12 years on, he rejoined them and helped them win their first league title in 8 years. This is how they honoured him. 🤯👏
Arms Week is a week-long event focused on a single weapon archetype, launching alongside a new area in The Tower — the Shooting Range.
Bring your raid team to test weapons and builds with real damage numbers against a variety of combatant scenarios.
Available to all players.