( 3 / 3 ) but again when you grade it in post, with a pristine recorded master ( software, compressed video will result in poor results. You need lossless or a hardware recorder )
Reshade does all the heavy lifting. It's just up to to tweak it.
( 1 / 3 )So some tech talk. #secondlife
Color Linearization and logarithmic encoding via Reshade. So this is a pic of SL and reshade. There is a light on my AV but it's still dark.
( 2 / 3 ) but using my own vibe coded shader, we can linearlize the output of SL so that we can ass log profile, giving us way more details to work with. SL lighting is still important, not to mention this method requires scopes and color grade
@kayleewest@feoriefrimon Also if your interested i put together a short demo reel for SLVCG, before ( SL + Reshade configred for Log ) and After Grade https://t.co/ZER5KY8kZh
@kayleewest@feoriefrimon I use Reshade to add Ray Tracing to second life. Ive refined doing Logarithmic and Linear Color in SL to help with my post grading. For example, a raw SL+ Reshade and Post Grade after
#secondlife I was chatting about Color Linearization and Logarithmic video. Another dude was like SL is still "8 bits Rec. 709 Video". That doesn't mean you cant make the most of it. Alchemy + Reshade + Post COlor Grade / Filters https://t.co/IIy3umeGHY
We'll be running a new campaign to help highlight the possibilities of machinima in @SecondLife . A huge thank you to @BWJinxing for providing the stunning visuals to the first video.
https://t.co/805eat1q9g
The 2nd Annual Illuminating Machinima sim is now open on SLEA7! Experience four immersive worlds in one dynamic location, a true machinima playground designed for @SecondLife video creators. (Video Created By @BWJinxing )
SLURL: https://t.co/3Qm52twh2B
https://t.co/EVpKcl5VmP
@ZergStormshadow@muck_sl Thanks!
I use Reshade, adds ray tracing and extra shaders that give SL improved lighting in real time.
But Combined with hardware recording and post production color grade and effects, you get a cinematic look.