@oofde51956@heazhan It's not that I can't edit; it's just that even I can't stand how I've set it up, this looking not good. If I had a sample file, I could easily copy it.
@Smut_Joj@schwoompler@heazhan Since the game is built with Unity, native lilToon support should be feasible. Many VRChat and Booth avatars use lilToon, and converting them to VRM/MToon often breaks their appearance. Direct lilToon support would preserve visual fidelity and reduce manual adjustments.
@Smut_Joj@schwoompler@heazhan I want to use my VRChat models with the Liltoon shader. However, when exporting them to VRM 1.0, some materials are not converted correctly to MToon. The look terrible. For example, silver materials become black, and black materials become white. Is there any way to fix this?
@Smut_Joj@schwoompler@heazhan I want to use my VRChat models with the Liltoon shader. However, when exporting them to VRM 1.0, some materials are not converted correctly to MToon. The look terrible. For example, silver materials become black, and black materials become white. Is there any way to fix this?
Onboard views from Starship and Super Heavy V3, which are equipped with upgraded cameras capable of streaming 4K video through every phase of flight via @Starlink