We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
Unfortunately we have seen a repeat of an earlier issue which is causing intermittent broadband connectivity problems for some Virgin Media customers. We apologise again to those impacted, our teams are continuing to work flat out to find the root cause of the problem and fix it.
Another sample whole-Earth procedural terrain visualization reconstructed from real-world satellite data...ready for simulation. Next up (in days): collisions and navigation.
#UE4#EpicGames#Simulation#GIS
So here it is, final gameplay video!
Patrons get the game here: https://t.co/QyRmbS87by
and it is on itch for everyone else: https://t.co/uSgkPlhuix
now I'm taking a break, the jam is over so it's finally SAFE to do so!
📸 Share your photos, sounds & stories from the #NorthEast coast, and they could be used to tell the untold story of #climatechange.
We're looking for anything from 🦭 seals to your beach sounds and photos🏖️
Help us #GrowStoryWeb by replying below 👇
Shapes is now 50% off!! 🎉
ever wanted vector graphics in #unity3d?
Shapes is a real-time vector graphics library with easy-to-use components and a flexible immediate mode API~
💖 get Shapes ❱ https://t.co/4IP0P3nCsc
📜 more info ❱ https://t.co/G0mQfeXcE6
#madewithunity