Clean Stack came out a few months ago but it still gets new players, I'm so happy
2 days ago there was a spike of 450 new people claiming the game, we are also getting close to reaching 20.000 players owning the game !!
Thanks to everyone who took the time to send a review β€οΈ
@FrostVoid912@EffinMaggie It's a Sokoban game, you need to push the boxes on the targets (*) to win. I'm trying to give to objects as much depth as possible for players to build levels with objects with more than one use. Here, I made spawn multiple players possible, which wasn't possible before! :D
Halloween all year no one will stop me!
Epicardo new palette has I'm still doing Steam page stuffies, I will soon continue the new grid system :D
#gamedev#godot
@BloodscriptEnd Oh! The game hasn't been made with this being a clear reference, but since I really love it, it may still have influenced in the work on the game! In any case, if it's the vibes my game is giving, it's a huge compliment for me!!! Thank you! Also, it may give me some ideas ππ
Today I was working on improving player tiles' interactions with each other and encountered the buggy caterpillar movement style in the process, pretty silly
#gamedev#godot
Today I was working on improving player tiles' interactions with each other and encountered the buggy caterpillar movement style in the process, pretty silly
#gamedev#godot
In the new grid system I'm making, the player is no longer stuck in a box but can explore an "infinite" grid! Having multiple players is now also possible, leaving some interesting possibilities for Level Design :)
#screenshotsaturday#gamedev#godot
I just switched to Godot 4.7 as it just came out (was in 4.2.2 before) and it really really feels refreshing
(Barely got any issues from changing the engine's version is also pretty cool :D) #gamedev#godot
I've been working on custom color palettes & level editor for the past few days, a tiny video to show the recent additions (Transition & Win Screen) with a different color palette (hopefully it doesn't look too bad!) :D
WIP! I want to let players be able to pick the color palette they prefer to play with! Not perfect yet but this is how it looks like so far :D #gamedev#godot
@PlayGameGen Full customization! I also plan to do a tiny supporter pack that would contain a few presets! (If you would really want the colors from the presets, you could totally copy them)
Workshop support could be cool as well, just need extra work so it will be if I can :D
WIP! I want to let players be able to pick the color palette they prefer to play with! Not perfect yet but this is how it looks like so far :D #gamedev#godot
@the_synaut π
Doing the editor properly will require me to redo the whole grid system, but if it's to see people's amazing creations, it can only be worth it! Also doing a level editor gives me quite a lot of tiny ideas of mechanics I will do my best to add as well :D
Hey, making a level editor with a workshop was kinda my main plan to learn with this game, just to make sure, are people interested in level editing for a Sokoban game? #gamedev#godot
Hola hola! I reworked a bit the settings of the shader for VHS/CRT effect and I removed the TV static that was ruining the video quality and I think now it looks cleaner!
#gamedev#godot
Also, this TV Static effect was maybe hurting some people's eyes so better without it but there is still the intro/outro animation that has a lot of static so I will try to very soon do a new animation that will be safe for everyone !! (Any feedbacks will help a lot π)