@AryaTayebi I think you’re sleeping on Cap’s assault. I think it’s the best of the three parry assists as it’s so versatile.
Because of the delay and the angle of the dive it’s really useful for scramble situations as it rescues you fairly often. Good for sandwhich as well because of delay
@CamChcknChceJdy Without spending super meter, I did find a pretty good full screen route if you can’t use his stubby normals to get a 2M or 2H in there
@frionel26 It’s too late to lab now, but I have to imagine there’s a potential better routing with Level 2 buff to his shield toss hitstun.
Granted it’d be next to impossible to do level 2 in a round and then build a second one and have enough health left to do a max damage combo ending it
#TOKON_GREENGOBLIN
Realized j.2U can easily setup for some rejump situations. There might be a better use of more assist to dump damage but the concept is there.
@ChromeAlchemist Does Ex beam into rocket 25 bar or 50 bar seeing as it’s kind of a cancel doing two ex moves. Or can you just ex beam into normal rocket?
I saw a clip of them both back to back and wasn’t sure if there were special rules for ex
@kliffcoolguy@Legocraft6373 It’s definitely more the voice director’s at fault because in the midnight suns game the same VA did incredible. The VA can do really good he was just given bad direction I think.
@yat0ro Could be.
I can definitely see like block string, assist call, command jump back into element stuff to annoy you too.
Definitely a lot of ways to play him even if his combo showcase made him a bit less interesting than other characters.
@TheSupernoon He seems way more dependent on assist characters for combos than other characters. Like his only solo extensions without spending ex is ice which is kinda whatever. I still don’t really understand the point of the command jump, especially with that command overhead as mix.