@Avamander@someguys2nd@_taku_nya@FFmpeg Very true at least in part. But, the point is that saying "users should know" without following through is just cope.
Pressuring big corps might be the right move. For an open source project, everyone is welcome to contribute. If you aren't willing to wait, make an PR.
@Avamander@someguys2nd@_taku_nya@FFmpeg I don't know about you, but I don't want to be using software that has open vulnerabilities that every bad actor on Earth knows about.
I generally assume all software has unknown and 'secret' vulnerabilities though.
@someguys2nd@Avamander@_taku_nya@FFmpeg I'll concede the point but I'm unmoved by this argument. The fact that security researchers have decided that it's okay to disclose unpatched vulnerabilities just speaks to their motives. It still objectively puts users at risk.
@Avamander@_taku_nya@FFmpeg That statement seems at odds with the concern you expressed in your first reply.
Publishing an exploit you know hasn't been patched--for any reason--is not responsible disclosure and doesn't protect users.
@Avamander@_taku_nya@FFmpeg I didn't say that it did. Inundating folks who probably have 9 to 5 jobs and are doing it for the love of the game and demanding you meet their time line isn't going to work.
Spray-firing vulnerabilities and expecting devs just to keep up isn't protecting users either.
@_taku_nya@FFmpeg It's that the researches wanting to make the flaw public for basically the streetcred. If they do and there is no patch it potentially puts end users at risk.
This puts the researcher's needs ahead of everyone else's. Maybe okay with big for profits but not volunteer projects.
@anklebited@placingsigns Minecraft worlds are flat and, for most purposes, infinite. But, the world generation algorithm in older versions had a bug where it went haywire extremely far from the starting point. This is normally reached by just teleporting but this guy traversed the distance in game.
@MisterAddons@Timmiluvs Scientists study the unknown and generate new knowledge. Engineers apply existing knowledge to practical ends.
What sounds more like most folks with CS degrees do?
@MisterAddons@Timmiluvs When I studied CS early in the 2000s, I took a SE class as an elective. At the time at least, SE was a graduate level degree.
I considered studying it but then I found work. Regardless, I've always considered myself more an engineer than a "scientist".
Trying my hand at 3D Printing and CAD. I think my first project came out pretty good.
It's an alternative mount for the ATX power board for the GL.iNet Comet KVM.
https://t.co/h3RyDcS5WS
@atonofglaciers Yeah, but not a whole lot there.
I've been thinking according migrating if I can ever find the time to start doing cool projects again.
https://t.co/VNyyrPbgbB
First time programming the same game in two different languages at the same time. Gonna have to do some sprite overlay on the dialog portraits on the NES version haha. #nesdev#godot#BttP2
30 years ago today, Final Fantasy 6 was released in North America for the SNES as Final Fantasy 3! ππ₯³π
It was the last 2D Final Fantasy before Squaresoft jumped into 3D. They perfected the art of sprite-based storytelling.
Do you think FF6 is one of the best RPGs ever made?
@bbbradsmith That's cool. I always wondered what the number was as a kid. It didn't make sense to me since it never seemed to count to anything in particular.