@gongbaodd ๐It's just a hand rolled verlet rope, no rigid bodies or joints. ~50 points constrained for segment length + bend stiffness, plus some static collider penetration tests so it never tunnels through thin walls.
@rotub Sure! It's just a hand rolled verlet rope, no rigid bodies or joints. ~50 points constrained for segment length + bend stiffness, plus some static collider penetration tests so it never tunnels through thin walls.
@rotub It was certainly not easy to get it right! This is like de 5th or 6th iteration and I still have to improve it a lot(performance is not quite there yet)
We spent years making serious strategy games. Now we are making co-op firefighter game that should be about saving people but ends up more about not tripping your teammates with the hose ๐ฅ๐งโ๐
#indiegame#gamedev#madewithunity
We will be showcasing Dreamcore: Eternal Suburbia at #EVA2024 (Videogames Exhibition Argentina)!!!
So if you're in Buenos Aires, swing by to the EVA Play sector on the 25th and 26th of this month to enjoy a taste of our new game!
@elonmusk If you happen to be in Buenos Aires soon, I would love to show you Per Aspera, our full Mars colonization and terraforming game, featuring an Artificial Consciousness and... hyperloops! Might give you some cool ideas!
https://t.co/9ur7U1Y8Ny
We are proud to announce a new publishing branch of Tlรถn Industries, with @DreamcoreGame as our first game to be published.
Dreamcore finds the eerieness of liminal spaces and creates a psychological horror experience with them
We're elated to announce that Per Aspera VR is nominated for both direction and sound mixing at the @NAVGTR awards!!!
Thanks to everyone that supported our game and all those who voted for us!
You can see all the nominees here https://t.co/vVTTSFqEug
Ad Astra!!!