With the return of my hiatus, I plan to re-visit every game I've released and fix a LOT of crucial issues. Starting with Super Squash. You'll hear more about this very soon.
On this day, 10 years ago, 11/12/14, Malfunction was born. It's been a great journey thus far and I am proud to annouce I have returned from hiatus. Here's a thread on the beginning phases of Malfunction (Thread):
Creating Malfunction was a huge learning experience. It was the first fully fledged game I had ever built. It was the first game I was able to sell and debut onto Steam. It was a huge stepping stone for both Malfunction & Barlock Games. Though it doesn't end there.
Time to dust off Twitter again to share a blog post for Malfunction II (3.0). Still no ETA but progress is coming along quite well!
https://t.co/OIkBBQvaHd
The game is getting some rather huge changes including an overhaul of Chapter 1's detail & exploration, additional puzzles & scenarios, as well as continuation to the story. LOTS in the pipeline. Stay tuned.