Sharing some gameplay animations! Focus was to create animations and implement it inside Unreal for seamless and smooth player experience using State Machine. Rig by @KielFiggins, Environment from JessyStorm, VFX by Eric Ivar Persson and Antonia Mertes.
Full breakdown below!
Big, little, somewhere in-between—all legends echo across the Convergence, and the Grand Library keeps them safe. Until someone curious enough reawakens them. ✨📖✨
Bring Runeterra’s most iconic stories back to life in TFT’s newest set, Lore & Legends. Start exploring on Dec 3.
Every region. Every era. Every epic moment. Lore & Legends has it all–and it can't be contained any longer.
Harness the history of Runeterra for yourself with TFT's biggest set of all time! Get a first glimpse at the Grand Library with the official set cinematic during the @LeagueofLegends #Worlds2025 Finals on November 8.
Sharing some gameplay animations! Focus was to create animations and implement it inside Unreal for seamless and smooth player experience using State Machine. Rig by @KielFiggins, Environment from JessyStorm, VFX by Eric Ivar Persson and Antonia Mertes.
Full breakdown below!
@Barrychense flexed his #animation skills on #blaatoise I was blown away by the quality and speed of this output. I released Blastoise last month and the #animator had him up and running almost immediately. Thanks to my #patreon community. Great work 🙏
Here’s my first personal piece of the year, featuring @KielFiggins’s BlackThorn rig. Animations keyed by hand (except the hair) in Maya, rendered using Unreal Engine in Megascans’ Dark Ruins scene. VFX done using Embergen, Niagara Fluids and Sprite Emitters. Thanks for watching!