Hey I'm Bdog, a friendly guy who loves to play games in VR and on console; I also like collecting/playing with Lego's! I'm an extrovert so don't be shy! See ya
Subnautica 2 Design Lead Anthony Gallegos recently explained the reasoning behind the game’s no-killing policy in an interview with MinnMax.
Gallegos said the decision was not made because the studio opposes violence in games:
“We’re not like ‘we’re a game about pacifism’ or ‘we’re a non-violent studio’the studio was founded by modders who made Half-Life mods, and their first mods were all about shooting aliens.”
Instead, he said the team had two main goals. The first was to shape how players interact with the world:
“Our intent, actually, was two things. One, we wanted to avoid giving players the attitude that they were dominators over the world, because the message of the game was very much about people learning to live in parallel with the world they’re in.”
Gallegos also explained that the team wanted to preserve the sense of danger and tension and cited SOMA and Alien: Isolation as major inspirations:
“We’re really inspired by games like SOMA and Alien: Isolation.”
“If [SOMA] ever gave players the means to fight things, no matter how intentionally miserable they made the experience, players would always be like ‘it’s always better to master the crappy combat than it is to deal with the constant threat of the thing’.”
According to Gallegos, removing creature killing helps maintain the feeling of vulnerability and encourages players to survive, adapt, and coexist with the alien ecosystem rather than simply eliminating every threat they encounter.
🌊🤿SUBNAUTICA PLUSHIE GIVEAWAY 🤿🌊
to win a free set of the #subnautica plushies 👉 retweet this post, like it and then comment SUBNAUTICA 🐟
3 winners announced friday 🎣 goodluck!
Bring the Reaper home!
Grab a copy of Subnautica 2 before May 25th, and you'll receive your very own in-game Reaper Statue base decoration.
🔗: https://t.co/XSPtSiPBNS
Redibles joins the show to talk DOORS, Ragdoll Universe, and other notable moments throughout his time as a Roblox developer.
New episode out now on YouTube, Spotify, and anywhere you listen to podcasts.
O Terraria é realmente um jogo muito incrível. Quase 15 anos depois do lançamento o jogo teve um update e tem constantemente batido 100k-200k players simultâneos só na Steam.
Esse ano ele vai completar 15 anos do seu lançamento. Nesse tempo ele conseguir:
- Vendeu 64 milhões de cópias
- É o 7° jogo mais vendido da história
- É o jogo com mais reviews da história da Steam, com 1.184M de reviews
- Mesmo com tanta review, ele é um dos jogos com rating mais positivo da Steam inteira (97% positivo)
Eu considero um dos maiores jogos de todos tempos