Hey we are not dead. Today I made the rendering a bit less inefficient (it doesn’t use an atlas, but now batches multiples textures). Now I have bugs to fix.
It has been a long time since we showed nothing. I wanted to avoid this, but some problems made me switch from SFML to #MadeWithSDL. Don't try this at home. The transition is a few TODOs away from being completed. #screenshotsaturday#gamedev#shmup
So save states are becoming mainstream now? Beam Gleam has it. (As with any other training feature, don't try to upload cheated scores using it, it doesn't work).
This year, euh, it's probably better to not give a release date. Perhaps we can join the club vapourware, but we are still headed to club Steam release.
Mid-boss 4 have the right amount of hard. Mid-boss 3 may need slower bullets. Everything is too easy in beginner mode, but I have spent too much time on this game to objectively judge this.
Sometimes I need tools to test some things. And sometimes those tools end up to be good training features, and are included in the game. I wanted to compare mid-bosses difficulties. So now it is possible to start at the mid-boss fight in training mode.
@shin_1 Tonight is my last night in Japan. It would be very cool to see what Japanese gamers think of the game. Do you know if I could go to the game bar a button or some other place and let people play it freely?