😍 We have been showered with love and positive vibes all week thanks to #PAXOnline ... so we want to give some love (and free things!) back 😍
🎫 - Enter here https://t.co/3LlycU9oJc
#Giveaway#Prizes#FreeSwag
@Larkwrighter We got distracted for two years in our creative process, but it was very cool checking your site after all that time and seeing what you've been up to. 👌
Currently, Onion is dipping his feet into creating and animating sprites in #aseprite and using them in #unity following a #udemy class by @gamedevprofi
Bean is especially in love with that tree, though the #narutorun is nothing to sneer at either 🤭
#pixelart#animation
We've gone a bit quiet lately, but we're getting back on track now. While Onion is busy powering through @udemy Unity and pixel art courses (more on that soon!), Bean is working on veggie based designs in @Procreate.
#digitalart#vegetables#illustration#design
Gotten a little quiet for us since we finished Plastic Sea (play it on https://t.co/9qF3O9Z8BP!), but we've been throwing ideas around, trying to come up with our next little project and been dabbling in pixel art!
#pixelart#pixel#aseprite#indiegamedev
Whoopsy, we made a pause menu (kind of unnecessary) and our trash kept increasing in size regardless. The scaling wasn't tied to the time we stopped in the pause menu. Figured it out though and are mostly done, now!
#MyFirstGameJam#IndieDev#GameDev#IndieGameDev#MadeWithUnity
Boat wiggles! Also adjusted the background change to move from the front to the back gradually. Now we're on to adjusting the spawn rates and speed of the trash, so it's not all over in 30 seconds. 🙈
#MyFirstGameJam#IndieDev#GameDev#IndieGameDev#MadeWithUnity
We did it! Animations fixed all our problems and it wasn't nearly as mind boggling as it would've been via script. Still have to do a bit of fine tuning to when and how fast it transitions, but hey! We did it!
#MyFirstGameJam#GameDev#IndieGameDev#MadeWithUnity#GameJam
@beetracks We really do want the water colour to change around the time when the island does, but maybe we need to space out the animation a bit, so it doesn't happen all at once and all so suddenly... maybe change the water first slowly, then the island after. Thank you for your feedback!