An environmental lawyer could face up to 2 years in jail after cleaning 200 bags of trash from a river
Paul Powlesland says volunteers helped wildlife return to the River Roding, but the Environment Agency is investigating the cleanup
🚨 ¡Sony, Microsoft, Nintendo y Ubisoft quieren acabar con el STOP KILLING GAMES ! 🚨
🔥🎮 California finalmente aprobó la ley "Stop Killing Games"que consiste en que si una empresa decide cerrar los servidores de un juego de pago (The Crew), a partir de ahora estará OBLIGADA a:
✅ Habilitar un modo offline / historia.
✅ Dar herramientas para crear servidores privados.
✅ O darte un REEMBOLSO COMPLETO.
⚠️ La ESA (Sony, Microsoft, Nintendo, Ubisoft, etc.) pues para ellos NO compramos el juego, sino "solo una licencia de uso" 🤬
¿Creéis que las gigantes lograrán tumbar la ley o por fin seremos dueños reales de lo que pagamos? ¡Os leo abajo! 👇🔥
#GamingNews #StopKillingGames #SummerGameFest
BEWARE: this is not INCOME
This money goes to ‘spendable income’ on Twitch, meaning you can use it for subs and bits towards OTHER CHANNELS but not your own
And it is TAXED.
🚨 OJO 🚨
El animador Travis Howe, acaba de anunciar que se ha formado un equipo para presentar una propuesta de un remaster/remake de Jak & Daxter a Sony 🔥🔥
Acaba de subir la animación que muestra como se vería el hipotético remake.
The more discussion I see around Iron Lung, the more that tweet rings true.
People complaining that the eldritch elements are “confusing” feels like this:
“I see the food is labeled spicy.
I eat the spicy food.
Then I ask why it’s spicy.”
That’s the genre.
Eldritch horror is supposed to be confusing. It’s built around the idea that there are things so vast, alien, and incomprehensible that the human brain literally cannot process them cleanly. If everything is neatly explained and wrapped up with a bow, then it stops being eldritch horror and just becomes sci-fi with a creepier coat of paint.
What Iron Lung does really well is refuse to over explain itself. It trusts the audience to sit with discomfort and uncertainty. The horror comes from not knowing, from piecing things together. That’s the point.
But the general audience increasingly needs everything to be explainable and spoon-fed to them. If the movie doesn’t pause to spell out exactly what’s happening, why it’s happening, and how they should feel about it, they reject it outright.
It’s like they need a Subway Surfers clip playing in the corner while big flashing text and text-to-speech narrates every plot beat, otherwise the hamster on the wheel in their brain stalls out and dies.
Combat in the old Assassin’s Creed games was something truly different.
You could feel the weight behind every hit, and the animations were on point, almost as good as what we saw in the trailers.
The RPG shift hurt the series, and it’s a shame it moved away from its peak.