Dear @InvincibleVS there seems to be a serious problem in your beta.
When Omni-man does his thunderclap special move, he currently does not clap his cheeks to send a powerful twerk-wave at his opponent, he is using his hands, please fix before release. Thank you!
@phlare@HuntShowdown Balancing the teams was never a goal, nor feasible, MMR is there so people don't get shat on that much.
My issue is that the avg player already seems disincentivized to push. Now there could be up to 3 more players who play in "a fun way", which leads to even more "stalemates".
@phlare@HuntShowdown HUNT will never have "balanced" matches, the MMR system is not trying to predict who is most likely to "win", but who is most likely to kill the other player.
Sure, getting kills while not getting murked yourself has SOME indication on skill, but this game has too many variables.
@csontihun Oké Csongor...
Sok mindent megtűrtem tőled az évek alatt, de MI moslék? Ez túllép több határt is!
Mondanám, hogy többre számítottam tőled, de sajnos nem vagyok meglepődve...
@TedBeneke_TK@CodeRed255@TheGohaanz If you check the frame display the df1 always hits on it's second active frame. My guess is that the df1 in the string only has one active frame, and the second frame has a better hitbox.