Working on navigation AI. Operates entirely through the ship's sensors with no pre-baked data. I need them to behave realistically when they lose sight of the player behind natural or generated obstacles (e.g. smoke screens).
#screenshotsaturday#gamedev#scifi#space#game
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Frozen rations. Fish that rots not only during play, but also outside of play (left unattended). Shape memory alloys that change with temperature. Eggs of some kind that hatch. And so on.
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Before the Death Stranding, the weapon of choice was the "Doraemon" pocket. I could carry as much as I wanted. Even there, I incorporated a variety of devices. Items that changed in the item field depending on temperature, time, and circumstances.
At the factory ruins in "Snatcher" the player is asked that "I hear something, please turn up the volume"
I remember I got complaints from people who were playing it secretly in the middle of the night.
I also used the controller in various ways. Mantis, of course. And Naomi gives a vibrating massage when the player gets sore muscles from Ocelot's torture. I had to check with Sony to get their approval for this. ha ha.
MGS1. A boss battle on the roof top of a tower building, the player searches for the direction of the rotor sound in stereo in order to locate Hind D. But when the player is playing in mono, the colonel complains.
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When you take a camera shot in Shadow Moses, you get a ghost photo. This unexpectedly got into a magazine called “Friday Weekly” (Japanese weekly magazine) as a “game that the ghost really comes out”.
Folks who worked on Netflix series including The Witcher and Shadow & Bone have plans for World of Darkness shows and movies. I'll take a Vampire: The Masquerade show about a Malkavian private eye, please - https://t.co/NWiO6bWKDZ
Also, while you’re here, check out my campaign to raise $50,000 for @AbleGamers! We’re already OVER $9,000! I’m also working on a mini-doc about @stevenspohn, one of my best friends, who has SMA and games every day with a HAT ❤️.
You can donate here: https://t.co/RH4DQTLiLI :D