Did a small doodle of Ina for her birthday! I also made a sprite of her as pixel art practice.
Haven't done much art in a while but hopefully I'll be doing more soon!
#BdayINA2026#inART
@ryliesbibo The origin of the immortal snail thing was from a Rooster Teeth podcast episode apparently, but its a thought experiment that has circled around a lot since then (and of course was the inspiration for the Wild Life snails)
https://t.co/jvXqpr4L0P
@NotAvail59@SpidrPig2099@yumeni_kasuga Meanwhile the knight has the exact same 3 pronged cross-shaped horns that are associated with the holidays specifically, unlike asgores horns which are a generic horn shape. The only difference between them and regular holiday horns is being bent and a bit longer.
@NotAvail59@SpidrPig2099@yumeni_kasuga They only barely look like asgores horns, the knights bend sharply at only one point while asgores curves continuously and curves more. And asriel's horns at the end of pacifist look completely different.
@Arron321337@adouukoi She is a girl, and she is drawn as one in this artwork. Also not trying to be rude, but I'm not sure what is making you think otherwise?
@zombifiedloser I definitely think criticism is fair, I just think a lot of people are being a bit blindsighted about it and arent seeing the full picture and are taking a bad-faith perspective on the staff
@diego1marcus@HaiSpleenDesu Yeah theres a lot of things that are just impossible to balance perfectly, especially for a group of 15 people, and the length of the event is one of the hardest
@Anonamos_701 Yeah its hard for the devs to react to feedback and the girls decisions when they basically can't change anything during the seasons and it can be hard to tell whether something they change between seasons (like the length) is an overcorrection or not
@JoeyPartida1@hololive_En yeah it definitely can be better but its a huge challenge for both talents and staff, and they can mostly only improve it based on the feedback after each season which means sometimes it swings too far in one direction or the other
@JoeyPartida1@hololive_En The problem is both that scheduling these events is really hard and some talents prefer it being shorter. its impossible to find something perfect for everyone and its impossible to know whatll work and what wont for the talents before it happens
@DeadBeatsZone The biggest thing is that they have to plan everything in advance and they can't know what will go well and what wont, playtesting can only help so much
@lizbianjailbird From what one of the devs have said i think they were allowed to ad lib outside of the script but the script was there for them to rely on if they couldn't think of anything else, at least for some of the scripted stuff
@Bittingvtubers2 I definitely don't think it was the talents fault, but I do think its very hard for staff to balance everything to be fun for all of the mems. Its impossible for them to know what'll work and what wont before a season happens
@dudemacarson@RenShifter Yeah theres a lot of problems that would come with it unfortunately. Theres just no way to have a perfect schedule for everyone
@Nedlocke1@SapPenguin Yeah trying to design an RP story event to make as many of the 15 players as happy as possible while having to design the whole thing months in advance and not being to change anything while its actually happening is a huge challenge for the staff