Shayna Brown, owner of Chez Boom Audio, discusses what it’s like being a woman in the male dominated world of sound. Brown had her fair share of humiliation because she is not what some imagine when they hear the job title ‘Audio Engineer.’
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We spoke to Hannah Charman founder of Sister Music about the company and how she is promoting a more women led and diverse approach to music production.
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BAFTA award winning Audio Director Adele Cutting and founder of audio production company @SoundCuts speaks to us about her work providing sound design, music, and speech production for games.
https://t.co/3iuBsgfEPP
@RevRooms the game audio development specialists, continues to grow by welcoming two new additions to its team. Brent Op de Beeck and Kerry Turner bring with them over a decade of experience.
https://t.co/TYS4ZLj3eF
Twickenham Film Studios collaborated with Skywalker Sound for Top Gun: Maverick. The mix was facilitated against the odds in the height of the global pandemic and proved the template for major productions to resume work under Covid-19 protocols.
https://t.co/kdEHBvKRLS
Game dialogue provider @SideStudiosLA have opened their expanded production facility in the heart of Marina Del Rey, Los Angeles. https://t.co/2xzdt6DWG7
@soundparticles , the software company that has been changing the paradigm of 3D audio software, is releasing a new plugin – Density – an audio effect plugin that creates various layers of sounds based on the input.
https://t.co/WpTgmwFa6Q
As part of our women in audio features, we speak to Jessica Kent and Sini Downing of @SideGlobal. A typical day as Heads of Studio often means many meetings and dealing with any unforeseeable situations.
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Post-production facility, Molinare, has announced the appointment of Richard Pryke. Pryke joins the Molinare Audio Team as Re-Recording Mixer, working across its Film, High-End TV and Games projects.
https://t.co/MJX7j70rNY
Some of the game industry's biggest voice acting talent will join forces at @SideGlobal London to fund raise for Ukraine during an upcoming live-stream on Saturday May 7th, 2022, starting at 2pm BST.
https://t.co/3kPr9VpLBi
@JamesStant, Dialogue Manager at @frontierdev spoke to us about how he approached the audio for Planet Coaster and creating Planco, a global language that reflects the spirit of the game.
https://t.co/3HtdKekDUU
@soundparticles is hosting two webinars to help professionals around the world transition into the immersive audio field. "All You Need to Know About 3D Audio" will be presented by Nuno Fonseca, PhD.
https://t.co/bkARBjVpO6
@tsugistudio has announced the release of GameSynth 2022. The new version of the procedural sound design tool for games and animations is now even bigger, faster, and smarter.
https://t.co/GkL5K4HyeH
Whilst many were trying to keep businesses afloat during Covid restrictions, @BrownBearPost Audio was busy upgrading its facilities. Owner Thomas Dalton has now expanded the facility to include a Dolby Atmos suite and dedicated podcast studio. https://t.co/OIYBm0EfP7
Nicolas Fournel, owner of @tsugistudio talks to Behind the Glass about starting the audio tools company, how he meets customer demand and how he has seen the game industry change.
https://t.co/fMbmfzpmcz
In an industry where long hours and overtime are the norm, remote working has enabled a better work life balance. Thomas Dalton, owner of @BrownBearPost talks about how the pandemic has changed the post industry for the better.
https://t.co/Yx7Hc9r9Am