i made a prototype tutorial for 5 Nero, i was initially gonna keep it unlisted because its not very well produced editing wise, but i figured it can still be helpful to people who are looking to learn the character
https://t.co/sKfKqyiIaZ
I used to be “the worst student” in English class when I was in high school.
I’ve never lived abroad, I’ve never studied overseas. While most of my classmates left Korea to go to universities in other countries, I decided to stay in Korea. The reason was simple, 'I didn't wanna use English anymore'.
Then I started Tekken, and I fell in love with both the game and the community. One day, my mentor CBM told me
“Korea is one of the strongest regions in the world, but there aren’t many people connecting Korean Tekken scene to the global scene. I think you can become the bridge between two.”
Making English content was totally okay. But English commentary during the live stream was a completely different challenge. I was terrified of being judged for my weird grammar, my pronunciation, and all the mistakes I would inevitably make.
But so many people encouraged me, helped me to improve, and believed in me when I didn’t fully believe in myself. I want to sincerely thank everyone who has supported me on this journey🙏
Some people might think, “It’s just one single commentary for a Master event." But for me, this felt like overcoming one of the scariest obstacles of my life.
More importantly, it felt like taking a step toward the dream that brought me into the FGC in the first place, to become a bridge between Korean Tekken and the global fighting game community.
I know I still have to practice and learn A LOT😅 But I want to keep sharing the stories of players from Korea and all around the world. So I’ll continue working hard to improve every day!!!
Thank you for believing in me🫶 I will work hard, and always try my best!
Since I assume you are not familiar with game development, it is understandable that this may be difficult to grasp. Let me break this down a little and add some context to my previous post. (Though I would appreciate a little more reading comprehension as well.)
(1) The restructuring happened a year ago. That does not mean that this particular update took an entire year to develop.
(2) Even though I said that work on this update began last year, that does not mean it started exactly one year ago. As I mentioned before, this update is simply one of many updates and pieces of additional content that Nakatsu and Nakabayashi had been continuously working on in parallel. Some of them may have started as early as November or December of last year, while others likely began development in January or February of this year.
(3) Some people looked at the timing of Nakatsu’s and Nakabayashi’s departures and started making the rather strange assumption that “Nakatsu (or Nakabayashi) had nothing to do with this update.” So I added a clarification that they did, in fact, work on the final update before leaving the company. (That wasn’t the only point I was making, but it was one of them.)
(4) More importantly, some people seem eager to pick out individual developers by name and build narratives, assumptions, or judgments around them. That is not really the right way to look at game development. Games are made by teams. Rather than focusing on specific individuals, I would appreciate it if people evaluated the team as a whole.
(5) I also pointed out that many of the assumptions and conclusions people reach are, frankly, quite far off the mark. Depending on the topic, a surprising amount of the speculation I see is simply inaccurate. Before posting conclusions based on assumptions, it is worth taking a moment to think them through.
That is essentially what my previous post was explaining.
Having broken it down this far, I hope the point is now clear.
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
Home from CB, the best tournament I've been to and some of the most fun I've had with all the homies. Great meeting so many people and growing friendships with my Toronto fam. Played better than I expected and got my chipotle card 🥳
After this? Come to Electric Clash 2026 😈😈
I feel I have been very civil and very patient during this whole process. I have been trying to mediate this situation with STG through the source itself instead of just taking to twitter so things don’t spiral out of control but obviously that has been a failure.
With that being said, Cuddle core did NOT have anything to do with STGs decision to not pick up Shinblade. She was completely unaware of the situation while it was unfolding and had no say in the matter. Multiple STG members can verify this as I explained this to them in the meeting before shins video was released including lankey(CEO of STG), Rio, Gohan, and footz.
The decision was 100% mine and mine alone to leave if he was signed, not because I have some personal vendetta against him, but because he is someone my GF isn’t comfortable around, which I value my Relationship more than anything else. My decision was basically me putting my relationship before the tekken sponsorship (which any normal person would do) and I even offered to LEAVE the team if they believed that picking up Shin would be better for business and it would be no hard feelings. The team ultimately didn’t want that as STG as a brand values member loyalty over “signing someone who may be a bigger name just to push the brand forward”
This was then relayed by Gohan to shin about the decision which he explained that cuddle had no knowledge of the situation. Yet the video was released anyways that cudds is some master manipulator who is pulling the strings behind the scenes of orgs she’s not affiliated with.
Very frustrating to see things unfold that way but we can’t rule out that maybe the information wasn’t communicated to him properly, so footz reaches out and explains again that cuddle had no knowledge of the situation, to which shin acknowledges that the information wasn’t communicated properly and seems to understand my position.
Fast forward to the next day, this tweet is made with the last paragraph continuing to push the narrative that has been explained multiple times is FALSE!!! At this point it’s pretty clear you understand my position but simply do not give a fuck about what the truth is, and want to continue to push your narrative anyways.
It’s been extremely hard watching the weirdest walks of life use this situation as some sort of validation for them to team up and drag Cudds name through the mud. Not only that, but other content creators just making their thirsty ass reaction posts without verifying anything at all. You’re basically doing to Cudds what Shin believes is happening to him, which you denounce, so not only are yall hypocrites, but show the lengths youd go just to have a spike In traction on yalls weak ass pages.
At the end of the day I solely exist in this space just to play and improve as a player. I’m not here to cause drama in any way, but this false narrative about cudds deciding who can join STG and who can’t is simply outrageous and makes no sense.
Northern Battles for May 9th was the city of Toronto's very first 2026 Season TWT event! Check out our top placers for this, and our other streamed games this last Saturday!
Tekken 8:
Northern Battles for May 9th was the city of Toronto's very first 2026 Season TWT event! Check out our top placers for this, and our other streamed games this last Saturday!
Tekken 8: